Gaming Products

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-13
    A K Peters/CRC Press

  • Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, and Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    Paperback – 2017-03-20
    A K Peters/CRC Press

  • 2D to VR with Unity5 and Google Cardboard

    1st Edition

    By Roberto Dillon

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become…

    Paperback – 2017-03-06
    A K Peters/CRC Press

  • Philosophical Perspectives on Play

    1st Edition

    Edited by Malcolm MacLean, Wendy Russell, Emily Ryall

    Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made…

    Paperback – 2017-02-27
    Routledge

  • Translation and Localisation in Video Games

    Making Entertainment Software Global, 1st Edition

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Paperback – 2017-02-06
    Routledge

  • Talking to Artists / Talking to Programmers

    How to Get Programmers and Artists Communicating, 1st Edition

    By Wendy Despain

    Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional…

    Paperback – 2016-12-22
    A K Peters/CRC Press

  • Test Drive Blender

    A Starter Manual for New Users, 1st Edition

    By John M. Blain

    This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The…

    Paperback – 2016-12-19
    CRC Press

  • Fluid Engine Development

    1st Edition

    By Doyub Kim

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and…

    Pack - Book & Ebook – 2016-12-16
    A K Peters/CRC Press

  • Level Design

    Processes and Experiences, 1st Edition

    By Christopher W. Totten

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels,…

    Paperback – 2016-12-15
    A K Peters/CRC Press

  • Successful ScrumButt

    Learn to Modify Scrum Project Management for Student and Virtual Teams, 1st Edition

    By Noah Dyer

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a…

    Paperback – 2016-12-13
    CRC Press

  • Game Audio Programming

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more…

    Hardback – 2016-10-10
    CRC Press

  • Simulating Heterogeneous Crowds with Interactive Behaviors

    1st Edition

    Edited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help…

    Hardback – 2016-09-27
    A K Peters/CRC Press

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