Gaming Products

  • Learn to Implement Games with Code

    1st Edition

    By John M. Quick

    Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…

    Paperback – 2016-09-13
    A K Peters/CRC Press

  • An Introduction to HTML5 Game Development with Phaser.js

    1st Edition

    By Travis Faas

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of…

    Paperback – 2016-08-12
    A K Peters/CRC Press

  • Unity 3D and PlayMaker Essentials

    Game Development from Concept to Publishing, 1st Edition

    By Jere Miles

    In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,…

    Paperback – 2016-07-25
    A K Peters/CRC Press
    Focal Press Game Design Workshops

  • Women in Game Development

    Breaking the Glass Level-Cap, 1st Edition

    Edited by Jennifer Brandes Hepler

    Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame…

    Paperback – 2016-07-01
    CRC Press

  • 3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    Paperback – 2016-06-22
    A K Peters/CRC Press

  • No-Code Video Game Development Using Unity and Playmaker

    1st Edition

    By Michael Kelley

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code.…

    Paperback – 2016-06-07
    A K Peters/CRC Press

  • Extending Virtual Worlds

    Advanced Design for Virtual Environments, 1st Edition

    By Ann Latham Cudworth

    Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience…

    Paperback – 2016-05-24
    CRC Press

  • Games User Research

    A Case Study Approach, 1st Edition

    Edited by Miguel Angel Garcia-Ruiz

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to…

    Hardback – 2016-05-03
    A K Peters/CRC Press

  • GPU Pro 7

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly…

    Hardback – 2016-04-27
    A K Peters/CRC Press

  • The Routledge Companion to Video Game Studies

    1st Edition

    Edited by Mark J.P. Wolf, Bernard Perron

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,…

    Paperback – 2016-04-13

  • Game Engine Gems 3

    1st Edition

    Edited by Eric Lengyel

    This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of…

    Hardback – 2016-04-11
    A K Peters/CRC Press

  • Alternate Reality Games

    Gamification for Performance, 1st Edition

    By Charles Palmer, Andy Petroski

    While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and…

    Paperback – 2016-04-01
    A K Peters/CRC Press

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