Gaming Products

  • Composing Music for Games

    The Art, Technology and Business of Video Game Scoring, 1st Edition

    By Chance Thomas

    Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring…

    Paperback – 2016-02-24
    Routledge

  • Interaction Design for 3D User Interfaces

    The World of Modern Input Devices for Research, Applications, and Game Development, 1st Edition

    By Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of…

    Hardback – 2016-01-25
    A K Peters/CRC Press

  • A Practical Guide to Indie Game Marketing

    1st Edition

    By Joel Dreskin

    Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself.  A Practical Guide to Indie Game Marketing provides you with…

    Paperback – 2015-12-23
    Routledge

  • The GameMaker Standard

    1st Edition

    By David Vinciguerra, Andrew Howell

    This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add…

    Paperback – 2015-12-08
    Routledge
    Focal Press Game Design Workshops

  • Understanding Video Games

    The Essential Introduction, 3rd Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry,…

    Paperback – 2015-12-07
    Routledge

  • The Art of Fluid Animation

    1st Edition

    By Jos Stam

    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid…

    Paperback – 2015-10-28
    A K Peters/CRC Press

  • Game Audio Implementation

    A Practical Guide Using the Unreal Engine, 1st Edition

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    Paperback – 2015-10-27
    Routledge

  • Learn to Code with Games

    1st Edition

    By John M. Quick

    A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to…

    Paperback – 2015-10-14
    A K Peters/CRC Press

  • Fluid Simulation for Computer Graphics

    2nd Edition

    By Robert Bridson

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to…

    Hardback – 2015-09-25
    A K Peters/CRC Press

  • GPU Pro 6

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    Hardback – 2015-09-11
    A K Peters/CRC Press

  • Tabletop Game Design for Video Game Designers

    1st Edition

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and…

    Paperback – 2015-09-08
    Routledge

  • Designing Gamified Systems

    Meaningful Play in Interactive Entertainment, Marketing and Education, 1st Edition

    By Sari Gilbert

    Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game…

    Paperback – 2015-09-02
    Routledge

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