Gaming Products

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games, 1st Edition

    Edited by Rachel Kowert, Thorsten Quandt

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research…

    Paperback – 2015-09-01
    Routledge

  • Pixel Art for Game Developers

    1st Edition

    By Daniel Silber

    Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the…

    Paperback – 2015-08-18
    A K Peters/CRC Press

  • How to Cheat in Unity 5

    Tips and Tricks for Game Development, 1st Edition

    By Alan Thorn

    Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to…

    Paperback – 2015-07-21
    Routledge

  • The Game Narrative Toolbox

    1st Edition

    By Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay

    Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept…

    Paperback – 2015-06-24
    Routledge
    Focal Press Game Design Workshops

  • Qualitative Research in Gambling

    Exploring the Production and Consumption of Risk, 1st Edition

    Edited by Rebecca Cassidy, Andrea Pisac, Claire Loussouarn

    Gambling is both a multi-billion dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating…

    Paperback – 2015-06-09
    Routledge

  • Blender for Visual Effects

    1st Edition

    By Sam Vila

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up…

    Pack - Book & Ebook – 2015-05-26
    A K Peters/CRC Press

  • The Fantasy Sport Industry

    Games within Games, 1st Edition

    By Andrew C. Billings, Brody J. Ruihley

    Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and…

    Paperback – 2015-05-22
    Routledge
    Routledge Research in Sport, Culture and Society

  • Clockwork Game Design

    1st Edition

    By Keith Burgun

    Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental…

    Paperback – 2015-05-19
    Routledge

  • Computer Games and Software Engineering

    1st Edition

    Edited by Kendra M. L. Cooper, Walt Scacchi

    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common…

    Hardback – 2015-05-08
    Chapman and Hall/CRC
    Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series

  • Game AI Pro 2

    Collected Wisdom of Game AI Professionals, 1st Edition

    Edited by Steven Rabin

    Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice,…

    Hardback – 2015-04-24
    A K Peters/CRC Press

  • Create 2D Mobile Games with Corona SDK

    For iOS and Android, 1st Edition

    By David Mekersa

    Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of…

    Paperback – 2015-02-24
    Routledge

  • Designing the User Experience of Game Development Tools

    1st Edition

    By David Lightbown

    Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user…

    Paperback – 2015-02-24
    A K Peters/CRC Press

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