Gaming Products

  • An Architectural Approach to Level Design

    1st Edition

    By Christopher W. Totten

    Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level…

    Paperback – 2014-06-12
    A K Peters/CRC Press

  • Learn to Play

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years…

    Paperback – 2014-06-03
    A K Peters/CRC Press

  • GPU Pro 5

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming…

    Hardback – 2014-05-20
    A K Peters/CRC Press

  • HTML5 Game Engines

    App Development and Distribution, 1st Edition

    By Dan Nagle

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with…

    Paperback – 2014-04-28
    A K Peters/CRC Press

  • Game Magic

    A Designer's Guide to Magic Systems in Theory and Practice, 1st Edition

    By Jeff Howard

    Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief…

    Paperback – 2014-04-22
    A K Peters/CRC Press

  • HTML5 Game Development from the Ground Up with Construct 2

    1st Edition

    By Roberto Dillon

    Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of…

    Paperback – 2014-03-27
    A K Peters/CRC Press

  • The Essential Guide to Game Audio

    The Theory and Practice of Sound for Games, 1st Edition

    By Steve Horowitz, Scott R. Looney

    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you…

    Paperback – 2014-03-17

  • Games As A Service

    How Free to Play Design Can Make Better Games, 1st Edition

    By Oscar Clark

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a…

    Paperback – 2014-02-11

  • Vintage Game Consoles

    An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, 1st Edition

    By Bill Loguidice, Matt Barton

    Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade…

    Paperback – 2014-02-07

  • Production Pipeline Fundamentals for Film and Games

    1st Edition

    By Renee Dunlop

    Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the…

    Paperback – 2014-02-03

  • Mobile & Social Game Design

    Monetization Methods and Mechanics, Second Edition, 2nd Edition

    By Tim Fields

    Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games…

    Paperback – 2014-01-22
    A K Peters/CRC Press

  • Practical Algorithms for 3D Computer Graphics

    2nd Edition

    By R. Stuart Ferguson

    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and…

    Paperback – 2013-12-19
    A K Peters/CRC Press

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