Gaming & Animation Products

  • Intuitive Understanding of Kalman Filtering with MATLAB

    1st Edition

    By Armando Barreto, Malek Adjouadi, Francisco Ortega, Nonnarit O-Larnnithipong

    The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of…

    Paperback – 2020-09-15 
    CRC Press

  • Visual Storytelling with Color and Light

    1st Edition

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2020-08-13 
    CRC Press

  • Architecture for the Commons

    Participatory Systems in the Age of Platforms, 1st Edition

    By Jose Sanchez

    Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and promises of current technological practices in design, the book provides an alternative path, one that…

    Paperback – 2020-08-10 
    Routledge

  • Exploring Roguelike Games

    1st Edition

    By John Harris

    Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons…

    Paperback – 2020-08-08 
    CRC Press

  • The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 3rd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world…

    Paperback – 2020-07-17 
    Routledge

  • Gaming Culture(s) in India

    Digital Play in Everyday Life, 1st Edition

    By Aditya Deshbandhu

    This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products’ many (virtual) lives. Using an…

    Hardback – 2020-07-15 
    Routledge India

  • The Digital Gaming Handbook

    1st Edition

    Edited by Roberto Dillon

    Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play…

    Paperback – 2020-07-15 
    CRC Press

  • Cooperative Gaming

    Diversity in the Games Industry and How to Cultivate Inclusion, 1st Edition

    By Alayna Cole, Jessica Zammit

    Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The…

    Paperback – 2020-07-14 
    CRC Press
    ERROR

  • Love and Electronic Affection

    A Design Primer, 1st Edition

    By Lindsay D. Grace

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and…

    Paperback – 2020-06-05 
    CRC Press

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or…

    Paperback – 2020-06-02 
    CRC Press

  • Filming the Fantastic with Virtual Technology

    Filmmaking on the Digital Backlot, 1st Edition

    By Mark Sawicki, Juniko Moody

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post…

    Paperback – 2020-05-22 
    Routledge

  • Professional Techniques for Video Game Writing

    2nd Edition

    By Wendy Despain

    This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue,…

    Paperback – 2020-05-13 
    CRC Press

3Series in Gaming & Animation

Product Search