Gaming & Animation Products

  • Cooperative Gaming

    Diversity in the Games Industry and How to Cultivate Inclusion, 1st Edition

    By Alayna Cole, Jessica Zammit

    Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The…

    Paperback – 2020-07-14 
    CRC Press
    ERROR

  • Love and Electronic Affection

    A Design Primer, 1st Edition

    By Lindsay D. Grace

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and…

    Paperback – 2020-06-05 
    CRC Press

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or…

    Paperback – 2020-06-02 
    CRC Press

  • The Game Production Toolbox

    1st Edition

    By Heather Maxwell Chandler

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what…

    Paperback – 2020-04-29 
    CRC Press

  • Introduction to Interactive Digital Media

    Concept and Practice, 1st Edition

    By Julia V. Griffey

    This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these…

    Paperback – 2020-03-11
    Routledge

  • Audio Anecdotes II

    Tools, Tips, and Techniques for Digital Audio, 1st Edition

    Edited by Ken Greenebaum, Ronen Barzel

    This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer…

    Paperback – 2019-12-02
    A K Peters/CRC Press

  • Audio Anecdotes III

    Tools, Tips, and Techniques for Digital Audio, 1st Edition

    Edited by Ken Greenebaum, Ronen Barzel

    This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice…

    Paperback – 2019-12-02
    A K Peters/CRC Press

  • Design for Motion

    Fundamentals and Techniques of Motion Design, 2nd Edition

    By Austin Shaw

    Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author…

    Paperback – 2019-10-18
    Routledge

  • HTML5 Game Engines

    App Development and Distribution, 1st Edition

    By Dan Nagle

    This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.…

    Hardback – 2019-10-02
    A K Peters/CRC Press

  • Understanding Video Games

    The Essential Introduction, 4th Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the…

    Paperback – 2019-09-30
    Routledge

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    Paperback – 2019-09-06
    Routledge

3Series in Gaming & Animation

Product Search