Gaming & Animation Products

  • Intuitive Understanding of Kalman Filtering with MATLAB

    1st Edition

    By Armando Barreto, Malek Adjouadi, Francisco Ortega, Nonnarit O-Larnnithipong

    The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, which are being applied in embedded systems and Internet-of-Things devices, has brought techniques such as Kalman Filtering, capable of combining information from multiple sensors or sources, to the interest of…

    Paperback – 2020-09-15 
    CRC Press

  • Visual Storytelling with Color and Light

    1st Edition

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2020-08-13 
    CRC Press

  • Architecture for the Commons

    Participatory Systems in the Age of Platforms, 1st Edition

    By Jose Sanchez

    Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and promises of current technological practices in design, the book provides an alternative path, one that…

    Paperback – 2020-08-10 
    Routledge

  • Exploring Roguelike Games

    1st Edition

    By John Harris

    Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons…

    Paperback – 2020-08-08 
    CRC Press

  • The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 3rd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world…

    Paperback – 2020-07-17 
    Routledge

  • Filming the Fantastic with Virtual Technology

    Filmmaking on the Digital Backlot, 1st Edition

    By Mark Sawicki, Juniko Moody

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post…

    Paperback – 2020-05-22 
    Routledge

  • Professional Techniques for Video Game Writing

    2nd Edition

    By Wendy Despain

    This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue,…

    Paperback – 2020-05-13 
    CRC Press

  • Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media, 1st Edition

    By Jean-Luc Sinclair

    Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial…

    Paperback – 2020-04-29 
    Focal Press

  • The Persistence of Code in Game Engine Culture

    1st Edition

    By Eric Freedman

    With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear…

    Paperback – 2020-04-24 
    Routledge

  • Virtual Vernacular

    1st Edition

    By Sarah Bonser

    Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser’s Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and…

    Paperback – 2020-04-16 
    CRC Press

  • Real-Time Shading

    1st Edition

    By Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and…

    Paperback – 2020-03-31 
    A K Peters/CRC Press

  • On Animation Set

    1st Edition

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2020-02-26
    CRC Press

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