Gaming & Animation Products

  • Visual Storytelling with Color and Light

    1st Edition

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2020-08-13 
    CRC Press

  • The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 3rd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world…

    Paperback – 2020-07-17 
    Routledge

  • The Digital Gaming Handbook

    1st Edition

    Edited by Roberto Dillon

    Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play…

    Paperback – 2020-07-15 
    CRC Press

  • Gaming Culture(s) in India

    Digital Play in Everyday Life, 1st Edition

    By Aditya Deshbandhu

    This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products’ many (virtual) lives. Using an…

    Hardback – 2020-06-19 
    Routledge India

  • Love and Electronic Affection

    A Design Primer, 1st Edition

    By Lindsay D. Grace

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and…

    Paperback – 2020-05-29 
    CRC Press

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the…

    Paperback – 2020-05-22 
    CRC Press

  • Filming the Fantastic with Virtual Technology

    Filmmaking on the Digital Backlot, 1st Edition

    By Mark Sawicki, Juniko Moody

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post…

    Paperback – 2020-05-22 
    Routledge

  • The Game Production Toolbox

    1st Edition

    By Heather Maxwell Chandler

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what…

    Paperback – 2020-05-14 
    CRC Press

  • Professional Techniques for Video Game Writing

    2nd Edition

    By Wendy Despain

    This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue,…

    Paperback – 2020-05-13 
    CRC Press

  • Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media, 1st Edition

    By Jean-Luc Sinclair

    Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial…

    Paperback – 2020-04-29 
    Focal Press

  • The Persistence of Code in Game Engine Culture

    1st Edition

    By Eric Freedman

    With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear…

    Paperback – 2020-04-24 
    Routledge

  • Transmedia Storytelling in East Asia

    The Age of Digital Media, 1st Edition

    Edited by Dal Yong Jin

    This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media…

    Hardback – 2020-04-23 
    Routledge
    Routledge Research in Digital Media and Culture in Asia

3Series in Gaming & Animation

Product Search