Gaming & Animation Products

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Paperback – 2020-02-25
    Routledge

  • Technology in Physical Activity and Health Promotion

    1st Edition

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Paperback – 2020-01-14
    Routledge

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    1st Edition

    By Philippe Fuchs

    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific…

    Paperback – 2019-12-12
    CRC Press

  • Interactive Digital Narrative

    History, Theory and Practice, 1st Edition

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    Paperback – 2017-10-12
    Routledge
    Routledge Studies in European Communication Research and Education

  • Philosophical Perspectives on Play

    1st Edition

    Edited by Malcolm MacLean, Wendy Russell, Emily Ryall

    Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made…

    Paperback – 2017-02-27
    Routledge

  • Translation and Localisation in Video Games

    Making Entertainment Software Global, 1st Edition

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Paperback – 2017-02-06
    Routledge

  • Qualitative Research in Gambling

    Exploring the Production and Consumption of Risk, 1st Edition

    Edited by Rebecca Cassidy, Andrea Pisac, Claire Loussouarn

    Gambling is both a multi-billion dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating…

    Paperback – 2015-06-09
    Routledge

  • The Fantasy Sport Industry

    Games within Games, 1st Edition

    By Andrew C. Billings, Brody J. Ruihley

    Fantasy sport has become big business. Recent estimates suggest that there as many as 27 million fantasy sport participants in the US alone, spending $1.5bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and…

    Paperback – 2015-05-22
    Routledge
    Routledge Research in Sport, Culture and Society

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