Gaming & Animation Products

  • Gaming Culture(s) in India

    Digital Play in Everyday Life, 1st Edition

    By Aditya Deshbandhu

    This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products’ many (virtual) lives. Using an…

    Hardback – 2020-06-19 
    Routledge India

  • Transmedia Storytelling in East Asia

    The Age of Digital Media, 1st Edition

    Edited by Dal Yong Jin

    This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media…

    Hardback – 2020-04-23 
    Routledge
    Routledge Research in Digital Media and Culture in Asia

  • Hybrid Play

    Crossing Boundaries in Game Design, Players Identities and Play Spaces, 1st Edition

    Edited by Adriana de Souza e Silva, Ragan Glover-Rijkse

    This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid…

    Hardback – 2020-03-18 
    Routledge
    Routledge Advances in Game Studies

  • The Paradox of Transgression in Games

    1st Edition

    By Torill Elvira Mortensen, Kristine Jørgensen

    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of…

    Hardback – 2020-03-12 
    Routledge
    Routledge Advances in Game Studies

  • Feminist War Games?

    Mechanisms of War, Feminist Values, and Interventional Games, 1st Edition

    Edited by Jon Saklofske, Alyssa Arbuckle, Jon Bath

    Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence.…

    Hardback – 2019-12-09
    Routledge
    Digital Research in the Arts and Humanities

  • Interpersonal Positioning in English as a Lingua Franca Interactions

    1st Edition

    By Svitlana Klötzl, Birgit Swoboda

    This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world. The volume establishes positioning primarily as the negotiation of interpersonal…

    Hardback – 2019-12-05
    Routledge
    Routledge Research in Language and Communication

  • Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Jean Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    Hardback – 2019-06-03
    Routledge
    Routledge Research in Cultural and Media Studies

  • Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • Role-Playing Game Studies

    A Transmedia Approach, 1st Edition

    Edited by Sebastian Deterding, José Zagal

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors…

    Paperback – 2018-04-18
    Routledge

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-10-16
    Routledge
    Routledge Research in Sport, Culture and Society

  • Technology in Physical Activity and Health Promotion

    1st Edition

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-08
    Routledge
    Routledge Research in Physical Activity and Health

  • Philosophical Perspectives on Play

    1st Edition

    Edited by Malcolm MacLean, Wendy Russell, Emily Ryall

    Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made…

    Hardback – 2015-08-25
    Routledge

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