Gaming & Animation Products

  • Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-06-27
    Routledge
    Sound Design

  • 3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines, 1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform…

    Paperback – 2019-04-24
    CRC Press

  • Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-01-29
    Routledge

  • Computer Graphics Through OpenGL®

    From Theory to Experiments, 3rd Edition

    By Sumanta Guha

    COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning…

    Hardback – 2019-01-07
    Chapman and Hall/CRC

  • The Video Games Textbook

    History • Business • Technology, 1st Edition

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-09-04
    A K Peters/CRC Press

  • Winsor McCay

    His Life and Art, 1st Edition

    By John Canemaker

    This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring…

    Paperback – 2018-06-11
    CRC Press

  • Essential Effects

    Water, Fire, Wind, and More, 1st Edition

    By Mauro Maressa

    Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,…

    Paperback – 2018-04-20
    CRC Press

  • 3D Game Environments

    Create Professional 3D Game Worlds, 1st Edition

    By Luke Ahearn

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and…

    Hardback – 2018-02-05
    Routledge

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design, 1st Edition

    By Celia Hodent

    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and…

    Paperback – 2017-08-14
    CRC Press

  • Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives, 1st Edition

    By John Bucher

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can…

    Paperback – 2017-07-12
    Routledge

  • Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, 1st Edition

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-05-24
    CRC Press

  • Introduction to Web Interaction Design

    With HTML and CSS, 1st Edition

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    Paperback – 2017-05-15
    Chapman and Hall/CRC

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