Gaming & Animation Products

  • Acting for Animators

    4th Edition, 2nd Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    Paperback – 2017-04-24
    Routledge

  • Storytelling for Interactive Digital Media and Video Games

    1st Edition

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    Paperback – 2017-04-13
    A K Peters/CRC Press

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-13
    A K Peters/CRC Press

  • History of Digital Games

    Developments in Art, Design and Interaction, 1st Edition

    By Andrew Williams

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the…

    Paperback – 2017-03-20
    Routledge

  • Craft Notes for Animators

    A Perspective on a 21st Century Career, 1st Edition

    By Ed Hooks

    If Disney’s Snow White and the Seven Dwarfs represented the Animation industry’s infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and…

    Paperback – 2016-12-05
    Routledge

  • An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    Paperback – 2016-09-20
    A K Peters/CRC Press

  • Independent Animation

    Developing, Producing and Distributing Your Animated Films, 1st Edition

    By Ben Mitchell

    With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent…

    Paperback – 2016-09-07
    CRC Press

  • 3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    Paperback – 2016-06-22
    A K Peters/CRC Press

  • Fluid Frames

    Experimental Animation with Sand, Clay, Paint, and Pixels, 1st Edition

    By Corrie Francis Parks

    Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for…

    Paperback – 2016-04-25
    Routledge

  • Composing Music for Games

    The Art, Technology and Business of Video Game Scoring, 1st Edition

    By Chance Thomas

    Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring…

    Paperback – 2016-02-24
    Routledge

  • Fundamentals of Computer Graphics

    4th Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    Hardback – 2015-12-18
    A K Peters/CRC Press

  • The GameMaker Standard

    1st Edition

    By David Vinciguerra, Andrew Howell

    This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add…

    Paperback – 2015-12-08
    Routledge
    Focal Press Game Design Workshops

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