Gaming & Animation Products

  • Understanding Video Games

    The Essential Introduction, 3rd Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry,…

    Paperback – 2015-12-07
    Routledge

  • Diversity and Design

    Understanding Hidden Consequences, 1st Edition

    Edited by Beth Tauke, Korydon Smith, Charles Davis

    Diversity and Design explores how design - whether of products, buildings, landscapes, cities, media, or systems - affects diverse members of society. Fifteen case studies in television, marketing, product design, architecture, film, video games, and more, illustrate the profound, though often…

    Paperback – 2015-10-16
    Routledge

  • Tabletop Game Design for Video Game Designers

    1st Edition

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and…

    Paperback – 2015-09-08
    Routledge

  • Computer Games and Software Engineering

    1st Edition

    Edited by Kendra M. L. Cooper, Walt Scacchi

    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common…

    Hardback – 2015-05-08
    Chapman and Hall/CRC
    Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series

  • Hybrid Drawing Techniques

    Design Process and Presentation, 1st Edition

    By Gilbert Gorski

    Hybrid Drawing Techniques: Design Process and Presentation reaffirms the value of traditional hand drawing in the design process by demonstrating how to integrate it with digital techniques; enhancing and streamlining the investigative process while at the same time yielding superior presentation…

    Paperback – 2015-01-14
    Routledge

  • GPU Pro 5

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming…

    Hardback – 2014-05-20
    A K Peters/CRC Press

  • The Foley Grail

    The Art of Performing Sound for Film, Games, and Animation, 2nd Edition

    By Vanessa Theme Ament

    Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed,…

    Paperback – 2014-03-27
    Routledge

  • Practical Algorithms for 3D Computer Graphics

    2nd Edition

    By R. Stuart Ferguson

    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and…

    Paperback – 2013-12-19
    A K Peters/CRC Press

  • Learning Java Through Games

    1st Edition

    By Lubomir Stanchev

    Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring…

    Paperback – 2013-11-12
    CRC Press

  • Computer Graphics

    From Pixels to Programmable Graphics Hardware, 1st Edition

    By Alexey Boreskov, Evgeniy Shikin

    Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a…

    Hardback – 2013-10-25
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series

  • Real-Time Rendering

    Computer Graphics with Control Engineering, 1st Edition

    By Gabriyel Wong, Jianliang Wang

    Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how…

    Hardback – 2013-10-14
    CRC Press
    Automation and Control Engineering

  • Isosurfaces

    Geometry, Topology, and Algorithms, 1st Edition

    By Rephael Wenger

    Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first…

    Hardback – 2013-06-24
    A K Peters/CRC Press

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