Gaming & Animation Products

  • Programming 2D Games

    1st Edition

    By Charles Kelly

    A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted…

    Hardback – 2012-06-21
    A K Peters/CRC Press

  • 3D Math Primer for Graphics and Game Development

    2nd Edition

    By Fletcher Dunn

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.…

    Hardback – 2011-11-02
    A K Peters/CRC Press

  • 3D Engine Design for Virtual Globes

    1st Edition

    By Patrick Cozzi, Kevin Ring

    Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and…

    Hardback – 2011-06-24
    A K Peters/CRC Press

  • Mathematics Education for a New Era

    Video Games as a Medium for Learning, 1st Edition

    By Keith Devlin

    Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education,…

    Paperback – 2011-02-25
    A K Peters/CRC Press

  • 3D Graphics for Game Programming

    1st Edition

    By JungHyun Han

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background…

    Hardback – 2011-02-17
    Chapman and Hall/CRC

  • Unreal Game Development

    1st Edition

    By Ashish Amresh, Alex Okita

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and…

    Paperback – 2010-08-03
    A K Peters/CRC Press

  • Level Design

    Concept, Theory, and Practice, 1st Edition

    By Rudolf Kremers

    Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to…

    Paperback – 2009-10-21
    A K Peters/CRC Press

  • Creating Games

    Mechanics, Content, and Technology, 1st Edition

    By Morgan McGuire, Odest Chadwicke Jenkins

    Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and…

    Hardback – 2008-12-23
    A K Peters/CRC Press

  • Essentials of Interactive Computer Graphics

    Concepts and Implementation, 1st Edition

    By Kelvin Sung, Peter Shirley, Steven Baer

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that…

    Hardback – 2008-11-06
    A K Peters/CRC Press

  • Game Art Complete

    All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, 1st Edition

    Edited by Andrew Gahan

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be…

    Paperback – 2008-10-30
    Routledge

  • Game Feel

    A Game Designer's Guide to Virtual Sensation, 1st Edition

    By Steve Swink

    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play…

    Paperback – 2008-10-13
    CRC Press

  • Maya for Games

    Modeling and Texturing Techniques with Maya and Mudbox, 1st Edition

    By Michael Ingrassia

    Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The…

    Paperback – 2008-10-03
    Routledge

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