Gaming & Animation Products

  • The Complete Guide to Torque X

    1st Edition

    By John Kanalakis

    For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque…

    Paperback – 2008-08-26
    A K Peters/CRC Press

  • Game Usability

    Advancing the Player Experience, 1st Edition

    By Katherine Isbister, Noah Schaffer

    Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far…

    Paperback – 2008-08-12
    CRC Press

  • Graphics and Visualization

    Principles & Algorithms, 1st Edition

    By T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis

    This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important…

    Hardback – 2008-05-30
    A K Peters/CRC Press

  • Multiplayer Gaming and Engine Coding for the Torque Game Engine

    1st Edition

    By Edward F. Maurina

    Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them…

    Paperback – 2008-05-09
    A K Peters/CRC Press

  • Ray Tracing from the Ground Up

    1st Edition

    By Kevin Suffern

    With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts…

    Hardback – 2007-09-06
    A K Peters/CRC Press

  • Game Character Modeling and Animation with 3ds Max

    1st Edition

    By Yancey Clinton

    This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling,…

    Paperback – 2007-08-31
    Routledge

  • Game Design

    From Blue Sky to Green Light, 1st Edition

    By Deborah Todd

    This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting…

    Paperback – 2007-02-23
    A K Peters/CRC Press

  • The Game Programmer's Guide to Torque

    Under the Hood of the Torque Game Engine, 1st Edition

    By Edward F. Maurina

    The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book…

    Paperback – 2006-03-08
    A K Peters/CRC Press

  • Video-Based Rendering

    1st Edition

    By Marcus A. Magnor

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling…

    Hardback – 2005-08-08
    A K Peters/CRC Press

  • C# and Game Programming

    A Beginner's Guide, 2nd Edition

    By Salvatore A. Buono

    The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM,…

    Paperback – 2004-12-22
    A K Peters/CRC Press

  • Audio Anecdotes

    Tools, Tips, and Techniques for Digital Audio, 1st Edition

    Edited by Ken Greenebaum, Ronen Barzel

    Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment.…

    Hardback – 2004-03-11
    A K Peters/CRC Press

  • AI for Games and Animation

    A Cognitive Modeling Approach, 1st Edition

    By John David Funge

    John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a…

    Hardback – 1999-07-22
    A K Peters/CRC Press

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