Gaming & Animation Products

  • Visual Storytelling with Color and Light

    1st Edition

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2020-08-13 
    CRC Press

  • The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 3rd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world…

    Paperback – 2020-07-02 
    Routledge

  • Filming the Fantastic with Virtual Technology

    Filmmaking on the Digital Backlot, 1st Edition

    By Mark Sawicki, Juniko Moody

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post…

    Paperback – 2020-05-22 
    Routledge

  • Professional Techniques for Video Game Writing

    2nd Edition

    By Wendy Despain

    No-nonsense guide to the professional craft of writing the story, narrative, dialogue, tutorials, manuals, strategy guides, and anything else that needs to be written for modern-day video games. All contributors are themselves seasoned video game writers; they give the down and dirty on how to…

    Paperback – 2020-05-13 
    CRC Press

  • Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media, 1st Edition

    By Jean-Luc Sinclair

    Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial…

    Paperback – 2020-04-29 
    Focal Press

  • The Persistence of Code in Game Engine Culture

    1st Edition

    By Eric Freedman

    With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear…

    Paperback – 2020-04-24 
    Routledge

  • Real-Time Shading

    1st Edition

    By Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and…

    Paperback – 2020-03-31 
    A K Peters/CRC Press

  • Virtual Vernacular

    1st Edition

    By Sarah Bonser

    This book will identify the ways architecture can be expected to convey to occupants, audience members, and players. Nonverbal ways to bring history and culture into your fictional world. I plan to help readers find relationships and patterns in visual mediums in an effort to help them build…

    Paperback – 2020-03-27 
    CRC Press

  • Building Virtual Reality with Unity and SteamVR

    2nd Edition

    By Jeff W Murray

    Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays…

    Paperback – 2020-02-27 
    CRC Press

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Paperback – 2020-02-21
    Routledge

  • The Publishing Challenge for Independent Video game Developers

    A Practical Guide, 1st Edition

    By Odile Limpach

    Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise…

    Paperback – 2020-02-17
    CRC Press

  • Writing an Interactive Story

    1st Edition

    By Pierre Lacombe, Gabriel Feraud, Clement Riviere

    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in…

    Paperback – 2020-01-16
    CRC Press

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