Sound for Media Products

  • Cloud-Based Music Production

    Sampling, Synthesis, and Hip-Hop, 1st Edition

    By Matthew T Shelvock

    Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals…

    Paperback – 2020-03-04 
    Routledge
    Perspectives on Music Production

  • The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    Paperback – 2020-02-06 
    Routledge

  • Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    Paperback – 2019-11-20 
    CRC Press

  • Nonfiction Sound and Story for Film and Video

    A Practical Guide for Filmmakers and Digital Content Creators, 1st Edition

    By Amy DeLouise, Cheryl Ottenritter

    This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two…

    Paperback – 2019-10-08
    Focal Press
    The Producer's Playbook

  • Digital Sampling

    The Design and Use of Music Technologies, 1st Edition

    By Paul Harkins

    Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two parts, Digital Sampling begins with an exploration of the Fairlight CMI and how artists like Kate Bush and Peter Gabriel used it to…

    Paperback – 2019-08-19
    Routledge

  • Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-06-27
    Routledge
    Sound Design

  • Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-06-13
    Routledge

  • Sound Design Theory and Practice

    Working with Sound, 1st Edition

    By Leo Murray

    Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical…

    Paperback – 2019-05-31
    Routledge

  • Accessible Filmmaking

    Integrating translation and accessibility into the filmmaking process, 1st Edition

    By Pablo Romero-Fresco

    Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that…

    Paperback – 2019-05-20
    Routledge

  • The Art of Voice Acting

    The Craft and Business of Performing for Voiceover, 6th Edition

    By James Alburger

    The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. This sixth edition is reorganized and completely updated to include the latest information on how to get started in voiceover, performing techniques, setting up a personal recording space, voiceover demos…

    Paperback – 2019-03-28
    Focal Press

  • Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

  • The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-02-28
    CRC Press

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