Sound for Media Products

  • Narrative Tactics for Mobile and Social Games

    Pocket-Sized Storytelling

    By Toiya Kristen Finley

    Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it’s still maturing. This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into…

    Paperback – 2018-05-15 
    CRC Press

  • Surviving Game School…and the Game Industry After That

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-03-05 
    A K Peters/CRC Press

  • New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    By Stephan Schütze, Anna Irwin-Schütze

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t…

    Paperback – 2018-02-06 
    CRC Press

  • Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-05-30
    CRC Press

  • Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, and Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    Paperback – 2017-03-20
    A K Peters/CRC Press

  • JavaScript for Sound Artists

    Learn to Code with the Web Audio API

    By William Turner, Steve Leonard

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio…

    Paperback – 2017-01-17
    Focal Press

  • Hollywood Sound Design and Moviesound Newsletter

    A Case Study of the End of the Analog Age

    By David Stone

    As film students and younger fans experience "Big Hollywood Sound" in Imax presentations and digital theaters, many are also discovering action and adventure movies made well before they were born. There is a legacy to be enjoyed in the sound of these films: Blockbuster movies of the ‘80’s, and ‘90…

    Hardback – 2016-08-29
    Focal Press

  • Camera Audio Simplified

    Location Audio for Camera Operators

    By Dean Miles

    You’ve spent a lot of time learning how to use the features of your video camera to take amazing pictures, but chances are the audio always gives you trouble! Today, with production budgets shrinking, many are being asked to go-it-alone and sound is a frequent pain point that can drag production…

    Paperback – 2016-06-22
    Focal Press

  • Composing Music for Games

    The Art, Technology and Business of Video Game Scoring

    By Chance Thomas

    Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring…

    Paperback – 2016-02-24
    Focal Press

  • Game Audio Implementation

    A Practical Guide Using the Unreal Engine

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    Paperback – 2015-10-27
    Focal Press

  • Sound and Music for the Theatre

    The Art & Technique of Design, 4th Edition

    By Deena Kaye, James LeBrecht

    Covering every phase of a theatrical production, this fourth edition of Sound and Music for the Theatre traces the process of sound design from initial concept through implementation in actual performances. The book discusses the early evolution of sound design and how it supports the play, from…

    Paperback – 2015-10-05
    Focal Press

  • Recording Voiceover

    The Spoken Word in Media

    By Tom Blakemore

    The only book on the market to specifically address its audience, Recording Voiceover is the comprehensive guide for engineers looking to understand the aspects of capturing the spoken word. Discussing all phases of the recording session, Recording Voiceover addresses everything from microphone…

    Paperback – 2015-03-17
    Focal Press

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