Computer Graphics & Visualization Products

  • GPU Pro 360 Guide to Rendering

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering the vaarious algorithms that  are used to generate shadow data  in computer graphics. It covers ready-to-use ideas and procedures that can help solve…

    Paperback – 2018-06-28 
    A K Peters/CRC Press

  • Introduction to Computer Graphics with OpenGL ES

    By JungHyun Han

    Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around…

    Hardback – 2018-06-18 
    CRC Press

  • GPU Pro 360 Guide to Mobile Devices

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The…

    Paperback – 2018-06-18 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Geometry Manipulation

    Edited by Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading…

    Paperback – 2018-05-21 
    A K Peters/CRC Press

  • Codify

    Parametric and Computational Design in Landscape Architecture

    Edited by Bradley Cantrell, Adam Mekies

    Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation…

    Paperback – 2018-05-16 
    Routledge

  • Ethnographic Information Design

    By Sheila Pontis

    The increasing necessity to understand people’s needs to create compelling solutions, the more frequent cross-disciplinary teamwork and complexity of today’s challenges can be overwhelming for designers, making it nearly impossible to know where to start or what tools, methods or skills to use.…

    Paperback – 2018-05-15 
    Routledge

  • Analytics and Knowledge Management

    Edited by Suliman Hawamdeh, Hsia-Ching Chang

    Analytics is the examination, interpretation and discovery of meaningful pattern, trends and knowledge from data and textual information. Knowledge management, on the other hand, is concerned with the knowledge processes and practices. This book examines the role of analytics in knowledge…

    Hardback – 2018-05-14 
    Auerbach Publications
    Data Analytics Applications

  • Collecting and Conserving Net Art

    Moving beyond Conventional Methods

    By Annet Dekker

    Collecting and Conserving Net Art explores the qualities and characteristics of net art and its influence on conservation practices. By addressing and answering some of the challenges facing net art and providing an exploration of its intersection with conservation, the book casts a new light on…

    Hardback – 2018-04-18 
    Routledge

  • Data-Driven Storytelling

    Edited by Nathalie Henry Riche, Christophe Hurter, Nicholas Diakopoulos, Sheelagh Carpendale

    This book presents an accessible introduction to data-driven storytelling. Resulting from unique discussions between data visualization researchers and data journalists, it offers an integrated definition of the topic, presents vivid examples and patterns for data storytelling, and calls out key…

    Paperback – 2018-04-12 
    A K Peters/CRC Press
    AK Peters Visualization Series

  • The Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBC's

    By Brian Beuken

    This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,…

    Paperback – 2018-03-13 
    A K Peters/CRC Press

  • GPU Parallel Program Development Using CUDA

    By Tolga Soyata

    GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather…

    Hardback – 2018-02-13
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computational Science

  • Introduction to Visual Computing

    Core Concepts in Computer Vision, Graphics, and Image Processing

    By Aditi Majumder, M. Gopi

    Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing…

    Hardback – 2018-02-09
    CRC Press

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