Computer Graphics & Visualization Products

  • Information Theory Tools for Visualization

    By Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert

    This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It is the first book solely devoted to this subject, written by leading…

    Hardback – 2016-10-26 
    A K Peters/CRC Press
    AK Peters Visualization Series

  • Image Content Retargeting

    Maintaining Color, Tone, and Spatial Consistency

    By Alessandro Artusi, Francesco Banterle, Tunc Ozan Aydn, Daniele Panozzo, Olga Sorkine-Hornung

    In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting…

    Hardback – 2016-09-06 
    A K Peters/CRC Press

  • Simulation for Applied Graph Theory Using Visual C++

    By Shaharuddin Salleh, Zuraida Abal Abas

    The tool for visualization is Microsoft Visual C++. This popular software has the standard C++ combined with the Microsoft Foundation Classes (MFC) libraries for Windows visualization. This book explains how to create a graph interactively, solve problems in graph theory with minimum number of C++…

    Hardback – 2016-07-06
    Chapman and Hall/CRC

  • Extending Virtual Worlds

    Advanced Design for Virtual Environments

    By Ann Latham Cudworth

    Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience…

    Paperback – 2016-05-24
    CRC Press

  • The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Third Edition

    By John M. Blain

    Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics:…

    Paperback – 2016-05-16
    A K Peters/CRC Press

  • Geometric Modeling and Mesh Generation from Scanned Images

    By Yongjie Jessica Zhang

    Cutting-Edge Techniques to Better Analyze and Predict Complex Physical Phenomena Geometric Modeling and Mesh Generation from Scanned Images shows how to integrate image processing, geometric modeling, and mesh generation with the finite element method (FEM) to solve problems in computational…

    Hardback – 2016-04-27
    Chapman and Hall/CRC
    Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series

  • GPU Pro 7

    Advanced Rendering Techniques

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly…

    Hardback – 2016-04-27
    A K Peters/CRC Press

  • Interaction Design for 3D User Interfaces

    The World of Modern Input Devices for Research, Applications, and Game Development

    By Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of…

    Hardback – 2016-01-25
    A K Peters/CRC Press

  • Variational Methods in Image Processing

    By Luminita A. Vese, Carole Le Guyader

    Variational Methods in Image Processing presents the principles, techniques, and applications of variational image processing. The text focuses on variational models, their corresponding Euler–Lagrange equations, and numerical implementations for image processing. It balances traditional…

    Hardback – 2015-12-18
    Chapman and Hall/CRC
    Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series

  • Fundamentals of Computer Graphics, Fourth Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    Hardback – 2015-12-18
    A K Peters/CRC Press

  • A Computational Introduction to Digital Image Processing, Second Edition

    By Alasdair McAndrew

    Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly…

    Hardback – 2015-11-05
    Chapman and Hall/CRC

  • The Art of Fluid Animation

    By Jos Stam

    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid…

    Paperback – 2015-10-28
    A K Peters/CRC Press

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