Computer Graphics & Visualization Products

  • Fluid Engine Development

    By Doyub Kim

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and…

    Pack - Book & Ebook – 2016-12-09 
    A K Peters/CRC Press

  • Foundations of Physically Based Modeling and Animation

    By Donald H. House, John C. Keyser

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these…

    Hardback – 2016-12-06 
    A K Peters/CRC Press

  • Applying Color Theory to Digital Media and Visualization

    By Theresa-Marie Rhyne

    This book provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts like color harmony and shows how to apply the concept with case study examples and usage of actual online and mobile color tools. Color deficiencies…

    Paperback – 2016-12-01 
    CRC Press

  • Handbook of Digital Image Synthesis

    Scientific Foundations of Rendering

    By Vincent Pegoraro

    The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators…

    Hardback – 2016-11-16 
    A K Peters/CRC Press

  • Simulating Heterogeneous Crowds with Interactive Behaviors

    Edited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help…

    Hardback – 2016-11-15 
    A K Peters/CRC Press

  • High Performance Visualization

    Enabling Extreme-Scale Scientific Insight

    Edited by E. Wes Bethel, Hank Childs, Charles Hansen

    Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale…

    Paperback – 2016-09-30 
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computational Science

  • Handbook of Graph Drawing and Visualization

    Edited by Roberto Tamassia

    Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and…

    Paperback – 2016-09-30 
    Chapman and Hall/CRC
    Discrete Mathematics and Its Applications

  • Image Content Retargeting

    Maintaining Color, Tone, and Spatial Consistency

    By Alessandro Artusi, Francesco Banterle, Tunc Ozan Aydn, Daniele Panozzo, Olga Sorkine-Hornung

    In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting…

    Hardback – 2016-09-06 
    A K Peters/CRC Press

  • Information Theory Tools for Visualization

    By Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert

    This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It is the first book solely devoted to this subject, written by leading…

    Hardback – 2016-08-25
    A K Peters/CRC Press
    AK Peters Visualization Series

  • Simulation for Applied Graph Theory Using Visual C++

    By Shaharuddin Salleh, Zuraida Abal Abas

    The tool for visualization is Microsoft Visual C++. This popular software has the standard C++ combined with the Microsoft Foundation Classes (MFC) libraries for Windows visualization. This book explains how to create a graph interactively, solve problems in graph theory with minimum number of C++…

    Hardback – 2016-07-06
    Chapman and Hall/CRC

  • Extending Virtual Worlds

    Advanced Design for Virtual Environments

    By Ann Latham Cudworth

    Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience…

    Paperback – 2016-06-22
    CRC Press

  • The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Third Edition

    By John M. Blain

    Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics:…

    Paperback – 2016-05-16
    A K Peters/CRC Press

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