Computer Graphics & Visualization Products

  • Essential Skills in Character Rigging

    By Nicholas B. Zeman

    Character rigging is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones or rig used to animate the character. This book is a beginner’s guide to learning and…

    Paperback – 2015-11-02 
    A K Peters/CRC Press

  • A Computational Introduction to Digital Image Processing, Second Edition

    By Alasdair McAndrew

    Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly…

    Hardback – 2015-09-28 
    Chapman and Hall/CRC

  • Digital Character Development

    Theory and Practice, Second Edition

    By Robert O'Neill

    Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and…

    Hardback – 2015-09-21 
    A K Peters/CRC Press

  • Fluid Simulation for Computer Graphics, Second Edition

    By Robert Bridson

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to…

    Hardback – 2015-09-20 
    A K Peters/CRC Press

  • GPU Pro 6

    Advanced Rendering Techniques

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    Hardback – 2015-09-02 
    A K Peters/CRC Press

  • Pixel Art for Game Developers

    By Daniel Silber

    Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the…

    Paperback – 2015-08-18 
    A K Peters/CRC Press

  • WebGL Insights

    Edited by Patrick Cozzi

    Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions—creating a growing demand for skilled WebGL developers.WebGL Insights…

    Pack - Book & Ebook – 2015-08-10 
    A K Peters/CRC Press

  • Numerical Algorithms

    Methods for Computer Vision, Machine Learning, and Graphics

    By Justin Solomon

    Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook…

    Pack - Book & Ebook – 2015-07-12
    A K Peters/CRC Press

  • Interactive Data Visualization

    Foundations, Techniques, and Applications, Second Edition

    By Matthew O. Ward, Georges Grinstein, Daniel Keim

    An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data…

    Hardback – 2015-06-09
    A K Peters/CRC Press

  • Blender for Visual Effects

    By Sam Vila

    Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up…

    Pack - Book & Ebook – 2015-05-25
    A K Peters/CRC Press

  • A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing

    Edited by Daniel Cohen-Or, Chen Greif, Tao Ju, Niloy J. Mitra, Ariel Shamir, Olga Sorkine-Hornung, Hao (Richard) Zhang

    A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry…

    Hardback – 2015-05-20
    A K Peters/CRC Press

  • Virtual Character Design for Games and Interactive Media

    By Robin James Stuart Sloan

    While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional…

    Paperback – 2015-05-06
    A K Peters/CRC Press

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