Computer Graphics & Visualization Products

  • Interaction Design for 3D User Interfaces

    The World of Modern Input Devices for Research, Applications, and Game Development

    Edited by Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of…

    Hardback – 2016-01-28 
    A K Peters/CRC Press

  • Fundamentals of Computer Graphics, Fourth Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    Hardback – 2016-01-06 
    A K Peters/CRC Press

  • Variational Methods in Image Processing

    By Luminita A. Vese, Carole Le Guyader

    Variational Methods in Image Processing presents the principles, techniques, and applications of variational image processing. The text focuses on variational models, their corresponding Euler–Lagrange equations, and numerical implementations for image processing. It balances traditional…

    Hardback – 2015-12-16 
    Chapman and Hall/CRC
    Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series

  • Multimedia Streaming and Applications

    By Jaime Lloret, Alejandro Canovas, Elsa Macias, Alvaro Suarez

    The book introduces the reader to multimedia streaming and details the QoS and QoE parameters that should be taken into account in multimedia streaming. After reviewing the main multimedia streaming players several chapters, it details all the issues related to IPTV and VoIP. It explains several…

    Hardback – 2015-12-15 
    CRC Press

  • A Computational Introduction to Digital Image Processing, Second Edition

    By Alasdair McAndrew

    Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly…

    Hardback – 2015-11-05
    Chapman and Hall/CRC

  • The Art of Fluid Animation

    By Jos Stam

    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid…

    Paperback – 2015-10-28
    A K Peters/CRC Press

  • Essential Skills in Character Rigging

    By Nicholas B. Zeman

    Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model.…

    Paperback – 2015-10-22
    A K Peters/CRC Press

  • Computational Vision and Medical Image Processing V

    Proceedings of the 5th Eccomas Thematic Conference on Computational Vision and Medical Image Processing (VipIMAGE 2015, Tenerife, Spain, October 19-21, 2015)

    Edited by Joao Manuel R S Tavares, R.M. Natal Jorge

    VipIMAGE 2015 contains invited lectures and full papers presented at VIPIMAGE 2015 - V ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing (Tenerife, Canary Islands, Spain, 19-21 October, 2015). International contributions from 19 countries provide a comprehensive…

    Hardback – 2015-10-14
    CRC Press

  • Fluid Simulation for Computer Graphics, Second Edition

    By Robert Bridson

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to…

    Hardback – 2015-09-25
    A K Peters/CRC Press

  • GPU Pro 6

    Advanced Rendering Techniques

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    Hardback – 2015-09-11
    A K Peters/CRC Press

  • Digital Character Development

    Theory and Practice, Second Edition

    By Rob O'Neill

    Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and…

    Hardback – 2015-09-10
    A K Peters/CRC Press

  • Pixel Art for Game Developers

    By Daniel Silber

    Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the…

    Paperback – 2015-08-18
    A K Peters/CRC Press

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