Computer Graphics & Visualization Products

  • VR Developer Gems

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-02-15 
    A K Peters/CRC Press

  • Data Analytics: Effective Methods for Presenting Results

    Effective Methods for Presenting Results

    Edited by Subhashish Samaddar, Satish Nargundkar

    Effective presentation of analytical results is the key to close a project successfully. With the meteoric rise in the popularity of data science and analytics, business executives focus on analytics’ strategic interpretation and managerial implications, as well as value creation from analytics.…

    Hardback – 2019-02-15 
    Auerbach Publications
    Data Analytics Applications

  • Elements of Multimedia

    By Sreeparna Banerjee

    This book integrates many aspects of multimedia taught in different courses under one title. It is a very suitable textbook for adaptation for a single course in multimedia. In addition, it is written to provide a lucid, yet technical discourse on the different aspects to be taught to students with…

    Hardback – 2019-02-01 
    Chapman and Hall/CRC

  • Building Performance Simulation for Design and Operation

    2nd Edition

    Edited by Jan L.M. Hensen, Roberto Lamberts

    When used appropriately building performance simulation has the potential to reduce the environmental impact of the built environment, to improve indoor quality and productivity, as well as facilitating future innovation and technological progress in construction. Since publication of the first…

    Hardback – 2019-02-01 
    Routledge

  • Revival: Genetic Algorithms for Pattern Recognition (1986)

    By Sankar K. Pal, Paul P. Wang

    Solving pattern recognition problems involves an enormous amount of computational effort. By applying genetic algorithms - a computational method based on the way chromosomes in DNA recombine - these problems are more efficiently and more accurately solved. Genetic Algorithms for Pattern…

    Paperback – 2018-12-31 
    CRC Press
    CRC Press Revivals

  • Game of X Volume 1 and Game of X v.2 Standard set

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21 
    CRC Press

  • R Graphics, Third Edition

    By Paul Murrell

    This is the third edition of a very successful book on using R for graphics by one of the leaders in the field. This is a major update, with a complete overhaul in focus and scope. It will now focus primarily on the two core graphics packages in R - graphics and grid - and has a new section on…

    Hardback – 2018-11-14 
    Chapman and Hall/CRC
    Chapman & Hall/CRC The R Series

  • Computer Graphics Through OpenGL®

    From Theory to Experiments

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and…

    Hardback – 2018-11-14 
    Chapman and Hall/CRC

  • GPU Pro 360 Guide to Lighting

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The …

    Paperback – 2018-11-09 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Image Space

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by…

    Paperback – 2018-11-06 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming…

    Paperback – 2018-11-02 
    A K Peters/CRC Press

  • GPU PRO 360 Guide to GPGPU

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The19…

    Paperback – 2018-10-31 
    A K Peters/CRC Press

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