Computer Graphics & Visualization Products

  • Ethnographic Information Design

    By Sheila Pontis

    The increasing necessity to understand people’s needs to create compelling solutions, the more frequent cross-disciplinary teamwork and complexity of today’s challenges can be overwhelming for designers, making it nearly impossible to know where to start or what tools, methods or skills to use.…

    Paperback – 2018-05-15 
    Routledge

  • Collecting and Conserving Net Art

    Moving beyond Conventional Methods

    By Annet Dekker

    Collecting and Conserving Net Art explores the qualities and characteristics of net art and its influence on conservation practices. By addressing and answering some of the challenges facing net art and providing an exploration of its intersection with conservation, the book casts a new light on…

    Hardback – 2018-05-15 
    Routledge

  • Codify

    Parametric and Computational Design in Landscape Architecture

    Edited by Bradley Cantrell, Adam Mekies

    Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation…

    Paperback – 2018-05-10 
    Routledge

  • Data-Driven Storytelling

    Edited by Nathalie Henry Riche, Christophe Hurter, Nicholas Diakopoulos, Sheelagh Carpendale

    This book is an accessible introduction to data-driven storytelling, resulting from discussions between data visualization researchers and data journalists. This book will be the first to define the topic, present compelling examples and existing resources, as well as identify challenges and new…

    Paperback – 2018-04-30 
    A K Peters/CRC Press
    AK Peters Visualization Series

  • Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBCs

    By Brian Beuken

    Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen problem solving and basic C/C++ skills. It also will help to develop familiarity targeting and using fixed/restricted hardware, which…

    Paperback – 2018-03-19 
    A K Peters/CRC Press

  • Introduction to Visual Computing

    Core Concepts in Computer Vision, Graphics, and Image Processing

    By Aditi Majumder, Gopi Meenakshisundaram

    This book covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified…

    Hardback – 2018-02-16 
    CRC Press

  • GPU Parallel Program Development Using CUDA

    By Tolga Soyata

    GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather…

    Hardback – 2018-02-13 
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computational Science

  • Digital Image Processing and Analysis

    Applications with MATLAB® and CVIPtools, Third Edition

    By Scott E Umbaugh

    Digital image processing and analysis is a field that continues to experience rapid growth, with applications in many facets of our lives. Areas such as medicine, agriculture, manufacturing, transportation, communication systems, and space exploration are just a few of the application areas. This…

    Hardback – 2017-12-08 
    CRC Press

  • Essential Skills in Organic Modeling

    By Nicholas B. Zeman

    This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out…

    Paperback – 2017-11-29 
    A K Peters/CRC Press

  • Handbook of Discrete and Computational Geometry, Third Edition

    Edited by Csaba D. Toth, Joseph O'Rourke, Jacob E. Goodman

    The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use…

    Hardback – 2017-11-09
    Chapman and Hall/CRC
    Discrete Mathematics and Its Applications

  • Image and Video Processing in the Compressed Domain

    By Jayanta Mukhopadhyay

    As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed…

    Paperback – 2017-10-31
    Chapman and Hall/CRC

  • Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics

    Edited by Kai Hormann, N. Sukumar

    In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in cutting-edge applications such as mesh…

    Hardback – 2017-10-16
    CRC Press

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