Computer Graphics & Visualization Products

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    By Philippe Fuchs

    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology leads to a new generation of VR devices such as VR headsets. Accordingly Virtual reality creates many new scientific…

    Hardback – 2017-01-30 
    CRC Press

  • Test Drive Blender

    A Starter Manual for New Users

    By John M. Blain

    This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The…

    Paperback – 2016-12-15 
    CRC Press

  • Displays

    Fundamentals & Applications, Second Edition

    By Rolf R. Hainich, Oliver Bimber

    In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D…

    Hardback – 2016-12-14 
    A K Peters/CRC Press

  • Foundations of Physically Based Modeling and Animation

    By Donald H. House, John C. Keyser

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these…

    Hardback – 2016-12-13 
    A K Peters/CRC Press

  • Fluid Engine Development

    By Doyub Kim

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and…

    Pack - Book & Ebook – 2016-12-09 
    A K Peters/CRC Press

  • Handbook of Digital Image Synthesis

    Scientific Foundations of Rendering

    By Vincent Pegoraro

    The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators…

    Hardback – 2016-11-16 
    A K Peters/CRC Press

  • Applying Color Theory to Digital Media and Visualization

    By Theresa-Marie Rhyne

    This book provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts like color harmony and shows how to apply the concept with case study examples and usage of actual online and mobile color tools. Color deficiencies…

    Paperback – 2016-11-14 
    CRC Press

  • High Performance Visualization

    Enabling Extreme-Scale Scientific Insight

    Edited by E. Wes Bethel, Hank Childs, Charles Hansen

    Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale…

    Paperback – 2016-10-31 
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computational Science

  • Handbook of Graph Drawing and Visualization

    Edited by Roberto Tamassia

    Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and…

    Paperback – 2016-10-19
    Chapman and Hall/CRC
    Discrete Mathematics and Its Applications

  • Simulating Heterogeneous Crowds with Interactive Behaviors

    Edited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help…

    Hardback – 2016-09-27
    A K Peters/CRC Press

  • Image Content Retargeting

    Maintaining Color, Tone, and Spatial Consistency

    By Alessandro Artusi, Francesco Banterle, Tunç Ozan Aydın, Daniele Panozzo, Olga Sorkine-Hornung

    In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting…

    Hardback – 2016-09-07
    A K Peters/CRC Press

  • Information Theory Tools for Visualization

    By Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert

    This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It is the first book solely devoted to this subject, written by leading…

    Hardback – 2016-08-25
    A K Peters/CRC Press
    AK Peters Visualization Series

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