Computer Graphics & Visualization Products

  • Multimedia Streaming and Applications

    By Jaime Lloret, Alejandro Canovas, Elsa Macias, Alvaro Suarez

    The book introduces the reader to multimedia streaming and details the QoS and QoE parameters that should be taken into account in multimedia streaming. After reviewing the main multimedia streaming players several chapters, it details all the issues related to IPTV and VoIP. It explains several…

    Hardback – 2015-12-15 
    CRC Press

  • Variational Methods in Image Processing

    By Luminita A. Vese, Carole Le Guyader

    Variational methods have proven to be powerful techniques for solving many image processing tasks. Balancing theory with practical approaches, this book covers a wide range of variational methods and their applications. The first part of the text focuses on image restoration, covering such topics…

    Hardback – 2015-11-19 
    Chapman and Hall/CRC
    Chapman & Hall/CRC Mathematical and Computational Imaging Sciences Series

  • 3D User Input Interfaces

    The World of Modern Input Devices for Research, Applications, and Game Development

    Edited by Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi

    A natural user interface (NUI) refers to an interface that is effectively invisible or becomes invisible with successive learned interactions. Current and next generation development of computer games, mobile devices, and desktop applications feature 3D interaction. This book deals with NUI design…

    Hardback – 2015-11-19 
    A K Peters/CRC Press

  • Essential Skills in Character Rigging

    By Nicholas B. Zeman

    Character rigging is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones or rig used to animate the character. This book is a beginner’s guide to learning and…

    Paperback – 2015-11-03 
    A K Peters/CRC Press

  • A Computational Introduction to Digital Image Processing, Second Edition

    By Alasdair McAndrew

    Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly…

    Hardback – 2015-10-08 
    Chapman and Hall/CRC

  • Fluid Simulation for Computer Graphics, Second Edition

    By Robert Bridson

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to…

    Hardback – 2015-10-05 
    A K Peters/CRC Press

  • Digital Character Development

    Theory and Practice, Second Edition

    By Robert O'Neill

    Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and…

    Hardback – 2015-09-17 
    A K Peters/CRC Press

  • GPU Pro 6

    Advanced Rendering Techniques

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    Hardback – 2015-09-03
    A K Peters/CRC Press

  • Pixel Art for Game Developers

    By Daniel Silber

    Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the…

    Paperback – 2015-08-18
    A K Peters/CRC Press

  • WebGL Insights

    Edited by Patrick Cozzi

    Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions—creating a growing demand for skilled WebGL developers.WebGL Insights…

    Pack - Book & Ebook – 2015-08-03
    A K Peters/CRC Press

  • Numerical Algorithms

    Methods for Computer Vision, Machine Learning, and Graphics

    By Justin Solomon

    Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook…

    Pack - Book & Ebook – 2015-07-13
    A K Peters/CRC Press

  • Interactive Data Visualization

    Foundations, Techniques, and Applications, Second Edition

    By Matthew O. Ward, Georges Grinstein, Daniel Keim

    An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data…

    Hardback – 2015-06-10
    A K Peters/CRC Press

Product Search