Computer Graphics & Visualization Products

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Hardback – 2019-08-12
    A K Peters/CRC Press

  • Data Analytics Applications in Gaming and Entertainment

    1st Edition

    Edited by Günter Wallner

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the…

    Hardback – 2019-06-28
    Auerbach Publications
    Data Analytics Applications

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-06-26
    A K Peters/CRC Press

  • Elements of Multimedia

    1st Edition

    By Sreeparna Banerjee

    Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book…

    Hardback – 2019-05-08
    Chapman and Hall/CRC

  • Building Performance Simulation for Design and Operation

    2nd Edition

    Edited by Jan L.M. Hensen, Roberto Lamberts

    When used appropriately, building performance simulation has the potential to reduce the environmental impact of the built environment, to improve indoor quality and productivity, as well as to facilitate future innovation and technological progress in construction. Since publication of…

    Hardback – 2019-05-08

  • The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Fifth Edition, 5th Edition

    By John M. Blain

    Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and…

    Paperback – 2019-04-30
    A K Peters/CRC Press

  • Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-03-27
    A K Peters/CRC Press

  • Image and Video Compression for Multimedia Engineering

    Fundamentals, Algorithms, and Standards, Third Edition, 3rd Edition

    By Yun-Qing Shi, Huifang Sun

    The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the…

    Hardback – 2019-03-20
    CRC Press
    Image Processing Series

  • Data Analytics

    Effective Methods for Presenting Results, 1st Edition

    Edited by Subhashish Samaddar, Satish Nargundkar

    If you are a manager who receives the results of any data analyst’s work to help with your decision-making, this book is for you. Anyone playing a role in the field of analytics can benefit from this book as well. In the two decades the editors of this book spent teaching and consulting in the…

    Hardback – 2019-02-28
    Auerbach Publications
    Data Analytics Applications

  • 3D Animation for the Raw Beginner Using Autodesk Maya 2e

    2nd Edition

    By Roger King

    3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It…

    Paperback – 2019-02-14
    Chapman and Hall/CRC

  • Game of X Volume 1 and Game of X v.2 Standard set

    1st Edition

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2019-02-07
    CRC Press

  • Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

    A Guide for the Scientist and Artist, 1st Edition

    By Giorgio Luciano

    The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic…

    Hardback – 2019-02-06
    A K Peters/CRC Press

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