Computer Graphics & Visualization Products

  • Computer Visualization

    Graphics Techniques for Engineering and Scientific Analysis, 1st Edition

    Edited by Richard S. Gallagher, Solomon Press,

    Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of…

    Paperback – 2019-10-17
    CRC Press

  • An Integrated Introduction to Computer Graphics and Geometric Modeling

    1st Edition

    By Ronald Goldman

    Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and…

    Paperback – 2019-10-15
    CRC Press
    Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series

  • Fragmentation of the Photographic Image in the Digital Age

    1st Edition

    Edited by Daniel Rubinstein

    Fragmentation of the Photographic Image in the Digital Age challenges orthodoxies of photographic theory and practice. Beyond understanding the image as a static representation of reality, it shows photography as a linchpin of dynamic developments in augmented intelligence, neuroscience, critical…

    Hardback – 2019-10-10
    Routledge
    Routledge History of Photography

  • Computer Vision and Image Processing

    Fundamentals and Applications, 1st Edition

    By Manas Kamal Bhuyan

    The book familiarizes readers with fundamental concepts and issues related to computer vision and major approaches that address them. The focus of the book is on image acquisition and image formation models, radiometric models of image formation, image formation in the camera, image processing…

    Paperback – 2019-10-07
    CRC Press

  • Color Desktop Printer Technology

    1st Edition

    Edited by Mitchell Rosen, Noboru Ohta

    Printing traces its roots back for centuries, and the invention of moveable type changed the world. However, until the advent of the computer, printing remained a costly and time-consuming operation. From the first humble dot matrix to modern inkjet, laser, and dye sublimation printers, desktop…

    Paperback – 2019-10-07
    CRC Press

  • Learning C# Programming with Unity 3D, second edition

    2nd Edition

    By Alex Okita

    Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D…

    Paperback – 2019-09-25
    A K Peters/CRC Press

  • Image Super-Resolution and Applications

    1st Edition

    By Fathi E. Abd El-Samie, Mohiy M. Hadhoud, Said E. El-Khamy

    This book is devoted to the issue of image super-resolution—obtaining high-resolution images from single or multiple low-resolution images. Although there are numerous algorithms available for image interpolation and super-resolution, there’s been a need for a book that establishes a common thread…

    Paperback – 2019-09-19
    CRC Press

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-27
    A K Peters/CRC Press

  • Data Analytics Applications in Gaming and Entertainment

    1st Edition

    Edited by Günter Wallner

    The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the…

    Hardback – 2019-06-28
    Auerbach Publications
    Data Analytics Applications

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-06-26
    A K Peters/CRC Press

  • Elements of Multimedia

    1st Edition

    By Sreeparna Banerjee

    Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book…

    Hardback – 2019-05-08
    Chapman and Hall/CRC

  • Building Performance Simulation for Design and Operation

    2nd Edition

    Edited by Jan L.M. Hensen, Roberto Lamberts

    When used appropriately, building performance simulation has the potential to reduce the environmental impact of the built environment, to improve indoor quality and productivity, as well as to facilitate future innovation and technological progress in construction. Since publication of…

    Hardback – 2019-05-08
    Routledge

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