Internet & Multimedia Products

  • Building Virtual Reality with Unity and Steam VR

    2nd Edition

    By Jeff W Murray

    This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also looks at…

    Paperback – 2020-03-02 
    CRC Press

  • New Age Analytics

    Transforming the Internet through Machine Learning, IoT, and Trust Modeling, 1st Edition

    Edited by Gulshan Shrivastava, Sheng-Lung Peng, Himani Bansal, Kavita Sharma, Meenakshi Sharma

    This comprehensive and timely book, New Age Analytics: Transforming the Internet through Machine Learning, IoT, and Trust Modeling, explores the importance of tools and techniques used in machine learning, big data mining, and more. The book explains how advancements in the world of the web have…

    Hardback – 2020-03-01 
    Apple Academic Press

  • The Digital Future of Museums

    Conversations and Provocations, 1st Edition

    By Keir Winesmith, Susan Anderson

    The Digital Future of Museums: Provocations and Conversations argues that museums today can neither ignore the importance of digital technologies when engaging their communities, nor fail to address the broader social, economic, and cultural changes that shape their digital offerings.   Through…

    Paperback – 2020-02-15 
    Routledge

  • Human Rights Law and Regulating Freedom of Expression in New Media

    Lessons from Nordic Approaches, 1st Edition

    Edited by Mart Susi, Jukka Viljanen, Eiríkur Jónsson, Artūrs Kučs

    The Nordic countries are well known globally for their high human rights standards and, at the same time, high degree of internet freedom. This edited collection reveals how the Nordic countries have succeeded in the task of protecting freedom of expression in the new media. It contains an overview…

    Paperback – 2020-01-01 
    Routledge

  • Fundamentals of Graphics Using MATLAB

    1st Edition

    By Ranjan Parekh

    This book introduces fundamental concepts and principles of 2D and 3D graphics and illustrates the use of MATLAB for this purpose. The objectives are to demonstrate how MATLAB can be used to solve graphics problems and to help the reader gain an indepth knowledge about the subject matter through…

    Hardback – 2019-12-27 
    CRC Press

  • Wave Optics

    Basic Concepts and Contemporary Trends, 1st Edition

    By Subhasish Dutta Gupta, Nirmalya Ghosh, Ayan Banerjee

    Wave Optics: Basic Concepts and Contemporary Trends combines classical optics with some of the latest developments in the field to provide readers with an appreciation and understanding of advanced research topics. Requiring only a basic knowledge of electromagnetic theory and mathematics, this…

    Paperback – 2019-12-20 
    CRC Press

  • Building Enterprise IoT Applications

    1st Edition

    By Chandrasekar Vuppalapati

    McKinsey Global Institute predicts Internet of Things (IoT) could generate up to $11.1 trillion a year in economic value by 2025. Gartner Research Company expects 20 billion inter-connected devices by 2020 and, as per Gartner, the IoT will have a significant impact on the economy by transforming…

    Hardback – 2019-12-15 
    CRC Press

  • Writing in a Technological World

    1st Edition

    By Claire Lutkewitte

    Writing in a Technological World explores how to think rhetorically, act multimodally, and be sensitive to diverse audiences while writing in technological contexts such as social media, websites, podcasts, and mobile technologies. Claire Lutkewitte includes a wealth of assignments, activities, and…

    Paperback – 2019-12-04 
    Routledge

  • Handbook of Industry 4.0 and SMART Systems

    1st Edition

    By Diego Galar Pascual, Pasquale Daponte, Uday Kumar

    Industry 4.0 refers to fourth generation of industrial activity characterized by smart systems and internet-based solutions. This book describes the fourth revolution based on instrumented, interconnected and intelligent assets. The different book chapters provide a perspective on technologies and…

    Hardback – 2019-09-30
    CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Architecture

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Movement and Pathfinding

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI…

    Paperback – 2019-09-23
    CRC Press

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