Multimedia Products

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the…

    Paperback – 2020-05-22 
    CRC Press

  • Building Virtual Reality with Unity and SteamVR

    2nd Edition

    By Jeff W Murray

    Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays…

    Paperback – 2020-02-27 
    CRC Press

  • Fundamentals of Graphics Using MATLAB

    1st Edition

    By Ranjan Parekh

    This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and…

    Hardback – 2019-12-10
    CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Architecture

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Movement and Pathfinding

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Character Behavior

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Dramatic Storytelling & Narrative Design

    A Writer’s Guide to Video Games and Transmedia, 1st Edition

    By Ross Berger

    This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…

    Paperback – 2019-09-03
    CRC Press

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    Paperback – 2019-06-28
    CRC Press

  • Graphic Design

    Learn It, Do It, 1st Edition

    By Katherine A. Hughes

    Graphic Design: Learn It, Do It is an introduction to the fundamentals of graphic design and the Adobe Creative Cloud applications used to put these concepts into practice. This book is intended for production-oriented audiences, those interested in the what, why and how of graphic design. The "…

    Paperback – 2019-06-21
    CRC Press

  • Interaction for Designers

    How To Make Things People Love, 1st Edition

    By Brian L.M Boyl

    Interaction for Designers shows you how to connect a product with its users, whether it’s a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging…

    Paperback – 2019-04-17
    Routledge

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