Internet & Multimedia Products

  • Smart Innovation of Web of Things

    1st Edition

    Edited by Aarti Jain, Rubén González Crespo, Manju Khari

    The Web of Things (WoT) is a concept which describes approaches, programming tools, software architectural systems that interface networks of Real-World objects with the World Wide Web. This book is organised into various chapters, each focusing on a unique technology aspect of wireless…

    Hardback – 2020-06-03 
    CRC Press
    Internet of Everything (IoE)

  • Industrial IoT Application Architectures and Use Cases

    1st Edition

    By Nandagopal Malarvizhi, Suresh Annamalai, Pethuru Raj, E A Neeba, Jenn-Wei Lin

    As the number of Internet of Things (IoT) elements grows exponentially, their interactions generate massive amount of raw, multi-structured data. The challenge this data presents is to transform this raw data to information and knowledge, which can be used by people and systems to make intelligent…

    Hardback – 2020-06-01 
    Auerbach Publications

  • IOT

    Security and Privacy Paradigm, 1st Edition

    Edited by Souvik Pal, Vicente García Díaz, Dac-Nhuong Le

    This book covers the evolution of security and privacy issues in Internet of Things (IoT). It focuses on bringing all security and privacy related technologies into one source, so that students, researchers, and practitioners can refer to this book for easy understanding of IoT security and…

    Hardback – 2020-06-01 
    CRC Press
    Internet of Everything (IoE)

  • Love and Electronic Affection

    A Design Primer, 1st Edition

    By Lindsay D. Grace

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and…

    Paperback – 2020-05-29 
    CRC Press

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the…

    Paperback – 2020-05-22 
    CRC Press

  • Building Enterprise IoT Applications

    1st Edition

    By Chandrasekar Vuppalapati

    McKinsey Global Institute predicts Internet of Things (IoT) could generate up to $11.1 trillion a year in economic value by 2025. Gartner Research Company expects 20 billion inter-connected devices by 2020 and, as per Gartner, the IoT will have a significant impact on the economy by transforming…

    Hardback – 2019-12-17
    CRC Press

  • Fundamentals of Graphics Using MATLAB

    1st Edition

    By Ranjan Parekh

    This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and…

    Hardback – 2019-12-10
    CRC Press

  • Writing in a Technological World

    1st Edition

    By Claire Lutkewitte

    Writing in a Technological World explores how to think rhetorically, act multimodally, and be sensitive to diverse audiences while writing in technological contexts such as social media, websites, podcasts, and mobile technologies. Claire Lutkewitte includes a wealth of assignments, activities, and…

    Paperback – 2019-12-02
    Routledge

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Architecture

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Movement and Pathfinding

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Character Behavior

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

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