Internet & Multimedia Products

  • Building Enterprise IoT Applications

    1st Edition

    By Chandrasekar Vuppalapati

    McKinsey Global Institute predicts Internet of Things (IoT) could generate up to $11.1 trillion a year in economic value by 2025. Gartner Research Company expects 20 billion inter-connected devices by 2020 and, as per Gartner, the IoT will have a significant impact on the economy by transforming…

    Hardback – 2019-12-17
    CRC Press

  • Fundamentals of Graphics Using MATLAB

    1st Edition

    By Ranjan Parekh

    This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and…

    Hardback – 2019-12-10
    CRC Press

  • Writing in a Technological World

    1st Edition

    By Claire Lutkewitte

    Writing in a Technological World explores how to think rhetorically, act multimodally, and be sensitive to diverse audiences while writing in technological contexts such as social media, websites, podcasts, and mobile technologies. Claire Lutkewitte includes a wealth of assignments, activities, and…

    Paperback – 2019-12-02
    Routledge

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Architecture

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Movement and Pathfinding

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Character Behavior

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Understanding Kids, Play, and Interactive Design

    How to Create Games Children Love, 1st Edition

    By Mark Schlichting

    This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping…

    Paperback – 2019-09-11
    CRC Press

  • Cyber-Enabled Intelligence

    1st Edition

    Edited by Huansheng Ning, Liming Chen, Ata Ullah, Xiong Luo

    The book provides an advanced vision and trends of computational intelligence in cyberspace and cyber-enabled spaces. It reviews  architectures and models, as well as state-of-the-art computational and interpretation capabilities for social, industrial, and multimedia applications.…

    Hardback – 2019-08-28
    Taylor & Francis

  • Hidden Markov Models

    Theory and Implementation using MATLAB®, 1st Edition

    By João Paulo Coelho, Tatiana M. Pinho, José Boaventura-Cunha

    This book presents, in an integrated form, both the analysis and synthesis of three different types of hidden Markov models. Unlike other books on the subject, it is generic and does not focus on a specific theme, e.g. speech processing. Moreover, it presents the translation of hidden Markov models…

    Hardback – 2019-08-13
    CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-16
    CRC Press

  • Graphic Design

    Learn It, Do It, 1st Edition

    By Katherine A. Hughes

    Graphic Design: Learn It, Do It is an introduction to the fundamentals of graphic design and the Adobe Creative Cloud applications used to put these concepts into practice. This book is intended for production-oriented audiences, those interested in the what, why and how of graphic design. The "…

    Paperback – 2019-06-21
    CRC Press

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