Multimedia Products

  • Fundamentals of Graphics Using MATLAB

    1st Edition

    By Ranjan Parekh

    This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and…

    Hardback – 2019-12-27 
    CRC Press

  • Fragmentation of the Photographic Image in the Digital Age

    1st Edition

    Edited by Daniel Rubinstein

    Fragmentation of the Photographic Image in the Digital Age challenges orthodoxies of photographic theory and practice. Beyond understanding the image as a static representation of reality, it shows photography as a linchpin of dynamic developments in augmented intelligence, neuroscience, critical…

    Hardback – 2019-10-10
    Routledge
    Routledge History of Photography

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Architecture

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Movement and Pathfinding

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI…

    Paperback – 2019-09-23
    CRC Press

  • Game AI Pro 360: Guide to Character Behavior

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Understanding Kids, Play, and Interactive Design

    How to Create Games Children Love, 1st Edition

    By Mark Schlichting

    This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping…

    Paperback – 2019-09-11
    CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-16
    CRC Press

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    Paperback – 2019-06-28
    CRC Press

  • Interaction for Designers

    How To Make Things People Love, 1st Edition

    By Brian L.M Boyl

    Interaction for Designers shows you how to connect a product with its users, whether it’s a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging…

    Paperback – 2019-04-17
    Routledge

  • Designing Effective Digital Badges

    Applications for Learning, 1st Edition

    By Joey R. Fanfarelli, Rudy McDaniel

    Designing Effective Digital Badges is a hands-on guide to the principles, implementation, and assessment of digital badging systems. Informed by the fundamental concepts and research-based characteristics of effective badge design, this book uses real-world examples to convey the advantages and…

    Paperback – 2019-02-04
    Routledge

  • Surviving Game School…and the Game Industry After That

    1st Edition

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-02-23
    A K Peters/CRC Press

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