Video Games Products

  • A Level Media Studies

    The Essential Introduction

    By Peter Bennett, Sarah Casey Benyahia, Jerry Slater

    A Level Media Studies for Students and Teachers presents a comprehensive guide to the learning and teaching of Media Studies at A-Level across all UK specifications. The textbook takes an accessible and integrative approach to the subject and acts a resource for both students and teachers of Media…

    Paperback – 2019-03-01 
    Routledge

  • The Game Production Toolbox

    By Heather Chandler

    This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping,…

    Paperback – 2019-03-01 
    CRC Press

  • 3ds Max Basics for Modeling Video Game Assets

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the…

    Paperback – 2019-02-15 
    CRC Press

  • Reset

    Changing the Way We Look at Video Games

    By Rusel DeMaria

    DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique qualities that distinguish video games from all other popular media. Drawing on the latest research on play and learning, he explains that it is precisely these…

    Paperback – 2019-02-01 
    CRC Press

  • Screening Characters

    Characterization in Film, Television, and Interactive Media

    Edited by Johannes Riis, Aaron Taylor

    The contributors to Screening Characters draw on archival material, interviews, philosophical enquiry, and conceptual analysis in order to give a robust and multifaceted account of characterization in moving image fictions. Areas of investigation include the importance of performer and stars, the…

    Hardback – 2019-02-01 
    Routledge
    AFI Film Readers

  • A Defense of Simulated Experience

    New Noble Lies

    By Mark Silcox

    This book defends an account of the positive psychological, ethical, and political value of simulated human experience. Philosophers from Plato and Augustine to Heidegger, Nozick, and Baudrillard have warned us of the dangers of living on too heavy a diet of illusion and make-believe. But…

    Hardback – 2018-12-21 
    Routledge
    Routledge Studies in Contemporary Philosophy

  • Rethinking Historical Genres in the Twenty-First Century

    Edited by Jaume Aurell

    This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms…

    Paperback – 2018-12-02 
    Routledge

  • Introduction to Game Analysis

    2nd Edition

    By Clara Fernandez Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2018-12-01 
    Routledge

  • Scene Thinking

    Cultural Studies from the Scenes Perspective

    Edited by Benjamin Woo, Stuart Poyntz, Jamie Rennie

    How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene…

    Paperback – 2018-11-30 
    Routledge

  • Digital Interfacing

    Action and Perception through Technology

    By Daniel Black

    This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to…

    Hardback – 2018-11-26 
    Routledge
    Routledge Studies in New Media and Cyberculture

  • Game of X Volume 1 and Game of X v.2 Standard set

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21 
    CRC Press

  • High Score! Expanded

    The Illustrated History of Electronic Games 3rd Edition

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-11-09 
    CRC Press

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