Video Games Products

  • The Great War and the Moving Image

    Edited by Michael Hammond, Adrian Smith

    The Great War and the Moving Image focuses upon the Allied war effort on the Western Front and in the Mediterranean. In doing so, the book addresses topics ranging from how carefully selected images projected a positive portrayal of ambulance trains, through film’s instructional role promoting…

    Hardback – 2016-10-30 
    Routledge

  • Digital Media Sport

    Technology, Power and Culture in the Network Society

    Edited by Brett Hutchins, David Rowe

    Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the…

    Paperback – 2016-10-15 
    Routledge
    Routledge Research in Cultural and Media Studies

  • The Business of Gamification

    A Critical Analysis

    Edited by Mikolaj Dymek, Peter Zackariasson

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations…

    Hardback – 2016-10-05 
    Routledge
    Routledge Advances in Management and Business Studies

  • The Rise of Transtexts

    Challenges and Opportunities

    Edited by Benjamin W.L. Derhy Kurtz, Melanie Bourdaa

    This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by…

    Hardback – 2016-10-03 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Subjectivity across Media

    Interdisciplinary and Transmedial Perspectives

    Edited by Maike Sarah Reinerth, Jan-Noel Thon

    Maike Sarah Reinerth is a Research Associate at the Department of Media and Communication of the University of Hamburg, Germany Jan-Noël Thon is a Research Associate at the Department of Media Studies of the University of Tübingen, Germany…

    Hardback – 2016-10-03 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Aggression and Violence

    A Social Psychological Perspective

    Edited by Brad J. Bushman

    This book provides a broad and contemporary overview of aggression and violence by some of the most internationally renowned researchers in the field. It begins with an integrative theoretical understanding of aggression and shows how animal models shed light on human aggression and violence.…

    Paperback – 2016-09-28 
    Psychology Press
    Frontiers of Social Psychology

  • Rethinking Historical Genres in the Twenty-First Century

    Edited by Jaume Aurell

    This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms…

    Hardback – 2016-09-27 
    Routledge

  • Scene Thinking

    Cultural Studies from the Scenes Perspective

    Edited by Benjamin Woo, Stuart Poyntz, Jamie Rennie

    How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene…

    Hardback – 2016-08-31 
    Routledge

  • Analyzing Digital Fiction

    Edited by Alice Bell, Astrid Ensslin, Hans Rustad

    Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are…

    Paperback – 2016-07-08
    Routledge
    Routledge Studies in Rhetoric and Stylistics

  • Digital Games as History

    How Videogames Represent the Past and Offer Access to Historical Practice

    By Adam Chapman

    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what…

    Hardback – 2016-05-16
    Routledge
    Routledge Advances in Game Studies

  • The Routledge Companion to Video Game Studies

    Edited by Mark J.P. Wolf, Bernard Perron

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,…

    Paperback – 2016-04-13
    Routledge

  • Video Games and Gaming Culture

    Edited by Mark J P Wolf

    Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and…

    Hardback – 2016-04-08
    Routledge
    Critical Concepts in Media and Cultural Studies

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