Video Games Products

  • Video Games and the Law

    By Elizabeth Townsend Gard, W Ronald Gard

    The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today and you most likely are looking at a franchise…

    Hardback – 2017-01-20 

  • The Culture of Digital Fighting Games

    Performance and Practice

    By Todd Harper

    This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via…

    Paperback – 2017-01-20 
    Routledge Studies in New Media and Cyberculture

  • Computer Games and Technical Communication

    Critical Methods and Applications at the Intersection

    By Jennifer deWinter, Ryan M. Moeller

    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and…

    Paperback – 2017-01-20 
    Routledge Studies in Technical Communication, Rhetoric, and Culture

  • The Videogames Handbook

    By James Newman, Iain Simons

    Paperback – 2017-01-01 
    Media Practice

  • Global Games

    Production, Circulation and Policy in the Networked Area

    By Aphra Kerr

    In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original…

    Paperback – 2016-12-20 

  • Routledge Handbook of Korean Culture and Society

    Edited by Youna Kim

    The Routledge Handbook of Korean Culture and Society is an accessible and interdisciplinary resource that explores the formation and transformation of Korean culture and society. Each chapter provides a comprehensive and thought-provoking overview on key topics, including: compressed modernity,…

    Hardback – 2016-12-15 

  • Revisiting Imaginary Worlds

    A Subcreation Studies Anthology

    Edited by Mark J.P. Wolf

    The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the…

    Hardback – 2016-12-07 

  • The Routledge Companion to Digital Ethnography

    Edited by Larissa Hjorth, Heather Horst, Anne Galloway, Genevieve Bell

    With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital…

    Hardback – 2016-12-05 
    Routledge Companions

  • Routledge Handbook of East Asian Popular Culture

    Edited by Koichi Iwabuchi, Chris Berry, Eva Tsai

    Since the 1990s there has been a dramatic increase in cultural flows and connections between the countries in the East Asian region. Nowhere is this more apparent than when looking at popular culture where uneven but multilateral exchanges of Japanese, Korean, Taiwanese, Hong Kong and Chinese…

    Hardback – 2016-11-23 

  • Inside the Video Game Industry

    Game Developers Talk About the Business of Play

    By Judd Ruggill, Ken McAllister, Randy Nichols, Ryan Kaufman

    Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality…

    Paperback – 2016-11-18 

  • Popular Culture and the Austerity Myth

    Hard Times Today

    Edited by Pete Bennett, Julian McDougall

    Contemporary popular culture is engaged in a rich and multi-levelled set of representational relations with austerity. This volume seeks to explore these relations, to ask: how does popular culture give expression to austerity; how are its effects conveyed; how do texts reproduce and expose its…

    Hardback – 2016-11-08 
    Routledge Research in Cultural and Media Studies

  • Digital Media Sport

    Technology, Power and Culture in the Network Society

    Edited by Brett Hutchins, David Rowe

    Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the…

    Paperback – 2016-10-31 
    Routledge Research in Cultural and Media Studies

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