Video Games Products

  • Routledge Handbook of Chinese Culture and Society

    1st Edition

    Edited by Kevin Latham

    The Routledge Handbook of Chinese Culture and Society is an interdisciplinary resource that offers a comprehensive overview of contemporary Chinese social and cultural issues in the twenty-first century. Bringing together experts in their respective fields, this cutting-edge survey of the…

    Hardback – 2020-03-18 
    Routledge

  • Brazilian Mobilities

    1st Edition

    Edited by MARIA ALICE DE FARIA NOGUEIRA, Camila Maria dos Santos Moraes

    Brazilian Mobilities presents an overview of the diversity of Mobility studies developed in Brazil, it builds a picture of a strong Latin-American perspective emerging in the field of mobilities research, which provides unique insight into the complex dynamics of mobilities in the emerging…

    Hardback – 2020-02-25 
    Routledge
    Changing Mobilities

  • Transmediations

    Communication Across Media Borders, 1st Edition

    Edited by Niklas Salmose, Lars Elleström

    This collection offers a multi-faceted exploration of transmediations, the processes of transfer and transformation that occur when communicative acts in one medium are mediated again through another. While previous research has explored these processes from a broader perspective, Salmose and…

    Hardback – 2019-12-28 
    Routledge
    Routledge Studies in Multimodality

  • The Routledge Companion to Cyberpunk Culture

    1st Edition

    Edited by Anna McFarlane, Lars Schmeink, Graham Murphy

    In this companion, an international range of contributors examine with the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with a snapshot of cyberpunk culture and also cyberpunk as culture.   With technology…

    Hardback – 2019-12-19 
    Routledge
    Routledge Companions

  • They Create Worlds

    The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982, 1st Edition

    By Alexander Smith

    They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,…

    Paperback – 2019-12-06 
    CRC Press

  • Mediating Nature

    The Role of Technology in Ecological Literacy, 1st Edition

    Edited by Sidney I. Dobrin, Sean Morey

    Mediating Nature considers how technology acts as a mediating device in the construction and circulation of images that inform how we see and know nature. Scholarship in environmental communication has focused almost exclusively on verbal rather than visual rhetoric, and this book engages…

    Hardback – 2019-11-20 
    Routledge
    Routledge Environmental Literature, Culture and Media

  • Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    Paperback – 2019-10-07
    CRC Press

  • Transmedial Worlds in Everyday Life

    Networked Reception, Social Media, and Fictional Worlds, 1st Edition

    By Susana Tosca, Lisbeth Klastrup

    In this pioneering new book, authors Klastrup and Tosca explore the many ways that transmedial worlds are present in people’s everyday life, proposing a new theory of (trans)media use for the digital age. People are not only reading, watching and playing in fictional worlds like never before, but…

    Paperback – 2019-09-30
    Routledge

  • Understanding Video Games

    The Essential Introduction, 4th Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the…

    Paperback – 2019-09-30
    Routledge

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Paperback – 2019-09-19
    Routledge

  • Alternate Reality Games

    Promotion and Participatory Culture, 1st Edition

    By Stephanie Janes

    Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as…

    Hardback – 2019-08-13
    Routledge
    Routledge Critical Advertising Studies

  • Digital Ethics

    Rhetoric and Responsibility in Online Aggression, 1st Edition

    Edited by Jessica Reyman, Erika M. Sparby

    Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the…

    Hardback – 2019-08-12
    Routledge
    Routledge Studies in Rhetoric and Communication

6Series in Video Games

Product Search