Video Games Products

  • The Routledge Companion to Transmedia Studies

    Edited by Matthew Freeman, Renira Rampazzo Gambarato

    Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and…

    Hardback – 2018-09-19 
    Routledge
    Routledge Media and Cultural Studies Companions

  • Digital Football Cultures

    Fandom, Identities and Resistance

    Edited by Stefan Lawrence, Garry Crawford

    Hardback – 2018-08-31 
    Routledge
    Advances in Leisure Studies

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-08-02 
    A K Peters/CRC Press

  • Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on…

    Hardback – 2018-06-29 
    Routledge
    Electronic Media Research Series

  • Working with Video Gamers and Games in Therapy

    A Clinician's Guide

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-14 
    Routledge

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2018-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Evolutionary Psychology and Digital Games

    Digital Hunter-Gatherers

    Edited by Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange

    This book employs an evolutionary psychology approach to games research in order to broaden our understanding of the appeal and effects of digital games. The vast majority of social science research on the reasons people play (specific) games has focused on proximal causes, such as emotional states…

    Hardback – 2018-05-01 
    Routledge
    Routledge Advances in Game Studies

  • Digital Games as History

    How Videogames Represent the Past and Offer Access to Historical Practice

    By Adam Chapman

    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what…

    Paperback – 2018-04-30 
    Routledge

  • Media Across Borders

    Localising TV, Film and Video Games

    Edited by Andrea Esser, Iain Robert Smith, Miguel Á. Bernal-Merino

    What happened when Sesame Street and Big Brother were adapted for African audiences? Or when video games Final Fantasy and Assassins’ Creed were localized for the Spanish market? Or when Sherlock Holmes was transformed into a talking dog for the Japanese animation Sherlock Hound? Bringing together…

    Paperback – 2018-04-30 
    Routledge

  • Role-Playing Game Studies

    A Transmedia Approach

    Edited by Sebastian Deterding, José Zagal

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors…

    Paperback – 2018-04-18
    Routledge

  • Digital Gambling

    Theorizing Gamble-Play Media

    By César Albarrán-Torres

    This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’…

    Hardback – 2018-04-06
    Routledge
    Routledge Studies in New Media and Cyberculture

  • The Routledge Companion to Media and Fairy-Tale Cultures

    Edited by Pauline Greenhill, Jill Terry Rudy, Naomi Hamer, Lauren Bosc

    From Cinderella to comic con to colonialism and more, this companion provides readers with a comprehensive and current guide to the fantastic, uncanny, and wonderful worlds of the fairy tale across media and cultures. It offers a clear, detailed, and expansive overview of contemporary themes and…

    Hardback – 2018-04-05
    Routledge
    Routledge Media and Cultural Studies Companions

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