Video Games Products

  • The Future of Internet Policy

    Edited by Peter Decherney, Victor Pickard

    All of the short essays in this volume look past the rhetoric of technological determinism and reliance on the natural logic of the market to consider the power of law and policy to steer new media in one direction or another. Many of the essays look backwards through history or outwards across…

    Paperback – 2017-11-05 
    Routledge

  • The Routledge Companion to Media Fandom

    Edited by Melissa Click, Suzanne Scott

    The Routledge Companion to Media Fandom brings together an internationally and interdisciplinarily diverse group of established scholars to reflect on the state of fan studies and to point to new research directions. Engaging an impressive array of media texts and formats and incorporating a…

    Hardback – 2017-11-01 
    Routledge
    Routledge Companions

  • Cultural and Political Nostalgia in the Age of Terror

    The Melancholic Sublime

    By Matthew Leggatt

    This book re-examines the role of the sublime across a range of disparate cultural texts, from architecture and art, to literature, digital technology, and film, detailing a worrying trend towards nostalgia and arguing that, although the sublime has the potential to be the most powerful uniting…

    Hardback – 2017-10-10 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Interactive Digital Narrative

    History, Theory and Practice

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    Paperback – 2017-10-07 
    Routledge
    Routledge Studies in European Communication Research and Education

  • The Routledge Companion to Imaginary Worlds

    Edited by Mark J.P. Wolf

    Mark J. P. Wolf is a Full Professor and Department Chair of the Communication Department at Concordia University, Wisconsin, USA. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality, The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash,…

    Hardback – 2017-10-05 
    Routledge
    Routledge Companions

  • The Rhetoric of Videogames as Embodied Practice

    Procedural Habits

    By Steve Holmes

    The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (…

    Hardback – 2017-09-22 
    Routledge
    Routledge Studies in Rhetoric and Communication

  • Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-09-21 
    Routledge
    Routledge Research in Sport, Culture and Society

  • Digital Memory Studies

    Media Pasts in Transition

    Edited by Andrew Hoskins

    Digital media, networks and archives reimagine and revitalize individual, social and cultural memory but they also ensnare it, bringing it under new forms of control. Understanding these paradoxical conditions of remembering and forgetting through today’s technologies needs bold interdisciplinary…

    Paperback – 2017-08-30 
    Routledge

  • The Great War and the Moving Image

    Edited by Michael Hammond, Adrian Smith

    The Great War and the Moving Image focuses upon the Allied war effort on the Western Front and in the Mediterranean. In doing so, the book addresses topics ranging from how carefully selected images projected a positive portrayal of ambulance trains, through film’s instructional role promoting…

    Hardback – 2017-08-15
    Routledge

  • Videogames, Identity and Digital Subjectivity

    By Rob Gallagher

    This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating…

    Hardback – 2017-07-11
    Routledge
    Routledge Advances in Game Studies

  • Sexuality in Role-Playing Games

    By Ashley ML Brown

    Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the…

    Paperback – 2017-06-16
    Routledge
    Routledge Advances in Game Studies

  • Digital Environments

    Edited by Sidney I. Dobrin

    With the title serving as an umbrella term to distinguish simulated places from real places, Digital Environments signifies a shift in how we think about interactions with places and spaces, both real and simulated. The very idea of digital environments, though, complicates such distinctions,…

    Hardback – 2017-05-23
    Routledge

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