Video Games Products

  • Digital Interfacing

    Action and Perception through Technology

    By Daniel Black

    Hardback – 2018-12-01 
    Routledge
    Routledge Studies in New Media and Cyberculture

  • Game of X Volume 1 and Game of X v.2 Standard set

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21 
    CRC Press

  • 20 Essential Games to Study

    By Joshua Bycer

    The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game…

    Paperback – 2018-11-15 
    CRC Press

  • Multimodal Semiotics and Rhetoric in Videogames

    By Jason Hawreliak

    This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two…

    Hardback – 2018-10-10 
    Routledge
    Routledge Studies in Multimodality

  • A Multimodal Approach to Video Games and the Player Experience

    By Weimin Toh

    This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from…

    Hardback – 2018-10-08 
    Routledge
    Routledge Studies in Multimodality

  • Reverse Design

    Super Mario World

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-09-28 
    CRC Press

  • The Routledge Companion to Transmedia Studies

    Edited by Matthew Freeman, Renira Rampazzo Gambarato

    Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and…

    Hardback – 2018-09-26 
    Routledge
    Routledge Media and Cultural Studies Companions

  • Reverse Design

    Half-Life

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-09-21 
    CRC Press

  • Reverse Design

    Final Fantasy VI

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-09-21 
    CRC Press

  • Reverse Design

    Chrono Trigger

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-09-20 
    CRC Press

  • Reverse Design

    Final Fantasy VII

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-09-20 
    CRC Press

  • The Phenomenology of Real and Virtual Places

    Edited by Erik Malcolm Champion

    This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has…

    Hardback – 2018-09-11 
    Routledge
    Routledge Studies in Contemporary Philosophy

6Series in Video Games

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