Video Games Products

  • Routledge Handbook of Chinese Culture and Society

    1st Edition

    Edited by Kevin Latham

    Offers an overview of contemporary Chinese social and cultural issues including gender and family, religion and ethnicity, social stratification, urban life, popular culture and media. Will be of interest to students and scholars of China across a range of disciplines including anthropology,…

    Hardback – 2019-06-30 
    Routledge

  • A Level Media Studies

    The Essential Introduction, 1st Edition

    By Pete Bennett, Sarah Casey Benyahia, Jerry Slater

    A Level Media Studies is a comprehensive guide to the subject content of AS and A Level Media Studies, across all examining boards. It is specifically designed to meet the needs of both students and teachers with an accessible writing style, helpful notes on key theories and theorists and a range…

    Paperback – 2019-05-27 
    Routledge

  • The World of DC Comics

    1st Edition

    By Andrew Friedenthal

    The first sustained study of the DC Comics Multiverse, this book explores its history, meanings, and lasting influence. The multiverse is a unique exercise in world-building: a series of parallel and interactive worlds with a cohesive cosmology, developed by various creators over more than fifty…

    Hardback – 2019-05-16 
    Routledge
    Imaginary Worlds

  • Gambling in Everyday Life

    1st Edition

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2019-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

  • 3ds Max Basics for Modeling Video Game Assets

    1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the…

    Paperback – 2019-04-29 
    CRC Press

  • Screening Characters

    Characterization in Film, Television, and Interactive Media, 1st Edition

    Edited by Johannes Riis, Aaron Taylor

    Characters are central to our experiences of screened fictions and invite a host of questions. The contributors to Screening Characters draw on archival material, interviews, philosophical enquiry, and conceptual analysis in order to give new, thought-provoking answers to these queries. Providing…

    Hardback – 2019-04-02 
    Routledge
    AFI Film Readers

  • Gaming and the Divine

    A New Systematic Theology of Video Games, 1st Edition

    By Frank G. Bosman

    This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant…

    Hardback – 2019-03-28 
    Routledge
    Routledge New Critical Thinking in Religion, Theology and Biblical Studies

  • Digital Environments

    1st Edition

    Edited by Sidney I. Dobrin

    With the title serving as an umbrella term to distinguish simulated places from real places, Digital Environments signifies a shift in how we think about interactions with places and spaces, both real and simulated. The very idea of digital environments, though, complicates such distinctions,…

    Paperback – 2019-03-21 
    Routledge

  • Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-02-06 
    Routledge

  • Rethinking Historical Genres in the Twenty-First Century

    1st Edition

    Edited by Jaume Aurell

    This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms…

    Paperback – 2019-01-08
    Routledge

  • Scene Thinking

    Cultural Studies from the Scenes Perspective, 1st Edition

    Edited by Benjamin Woo, Stuart Poyntz, Jamie Rennie

    How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene…

    Paperback – 2019-01-08
    Routledge

  • High Score! Expanded

    The Illustrated History of Electronic Games 3rd Edition, 1st Edition

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-12-03
    CRC Press

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