Video Games Products

  • The Videogames Handbook

    By James Newman, Iain Simons

    Paperback – 2016-01-01 
    Media Practice

  • War Gothic in Literature and Culture

    Edited by Steffen Hantke, Agnieszka Soltysik Monnet

    In the context of the current explosion of interest in Gothic literature and popular culture, this interdisciplinary collection of essays explores for the first time the rich and long-standing relationship between war and the Gothic. Critics have described the global Seven Year’s War as the "…

    Hardback – 2015-12-10 
    Routledge Interdisciplinary Perspectives on Literature

  • Understanding Video Games

    The Essential Introduction, 3rd Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry,…

    Paperback – 2015-11-26 

  • Video Game Policy

    Production, Distribution, and Consumption

    Edited by Steven Conway, Jennifer deWinter

    This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and…

    Hardback – 2015-11-03 
    Routledge Advances in Game Studies

  • Embodied Metaphors in Film, Television, and Video Games

    Cognitive Approaches

    Edited by Kathrin Fahlenbrach

    In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which…

    Hardback – 2015-10-20 
    Routledge Research in Cultural and Media Studies

  • The Future of Internet Policy

    Edited by Peter Decherney, Victor Pickard

    All of the short essays in this volume look past the rhetoric of technological determinism and reliance on the natural logic of the market to consider the power of law and policy to steer new media in one direction or another. Many of the essays look backwards through history or outwards across…

    Hardback – 2015-10-12 

  • Tabletop Game Design for Video Game Designers

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and…

    Paperback – 2015-09-08
    Focal Press

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Edited by Rachel Kowert, Thorsten Quandt

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research…

    Paperback – 2015-09-01

  • Exploring Videogames with Deleuze and Guattari

    Towards an affective theory of form

    By Colin Cremin

    Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than…

    Paperback – 2015-08-10

  • Production Studies, The Sequel!

    Cultural Studies of Global Media Industries

    Edited by Miranda Banks, Bridget Conor, Vicki Mayer

    Production Studies, The Sequel! is an exciting exploration of the experiences of media workers in local, global, and digital communities—from prop-masters in Germany, Chinese film auteurs, producers of children’s television in Qatar, Italian radio broadcasters, filmmakers in Ethiopia and Nigeria,…

    Paperback – 2015-07-14

  • Narrative Theory, Literature, and New Media

    Narrative Minds and Virtual Worlds

    Edited by Mari Hatavara, Matti Hyvärinen, Maria Mäkelä, Frans Mäyrä

    Offering an interdisciplinary approach to narrative, this book investigates storyworlds and minds in narratives across media, from literature to digital games and reality TV, from online sadomasochism to oral history databases, and from horror to hallucinations. It addresses two core questions of…

    Hardback – 2015-07-02
    Routledge Interdisciplinary Perspectives on Literature

  • The Dark Side of Game Play

    Controversial Issues in Playful Environments

    Edited by Torill Elvira Mortensen, Jonas Linderoth, Ashley ML Brown

    Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary…

    Hardback – 2015-06-16
    Routledge Advances in Game Studies

2Series in Video Games

Product Search