Computer Games and Technical Communication: Critical Methods and Applications at the Intersection, 1st Edition (Hardback) book cover

Computer Games and Technical Communication

Critical Methods and Applications at the Intersection, 1st Edition

By Jennifer deWinter, Ryan M. Moeller


334 pages

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.


'This collection will capture the attention of even those scholars who are non-gamers. The chapters show the importance of gaming to technical communication professionals as well as how the pedagogy of gaming might benefit the technical communication classroom.' Barry Maid, Arizona State University, USA 'Computer Games and Technical Communication: Critical Methods and Applications at the Intersection successfully fills the gap in the academic scholarship while also offering practitioners suggestions to tap into this booming market.' Technical Communication

About the Authors

Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute, USA, and Ryan M. Moeller is Associate Professor of English at Utah State University, USA.

About the Series

Routledge Studies in Technical Communication, Rhetoric, and Culture

This series promotes innovative, interdisciplinary research in the theory and practice of technical communication, broadly conceived as including business, scientific, and health communication. Technical communication has an extensive impact on our world and our lives, yet the venues for long-format research in the field are few. This series serves as an outlet for scholars engaged with the theoretical, practical, rhetorical, and cultural implications of this burgeoning field. The editors welcome proposals for book-length studies and edited collections involving qualitative and quantitative research and theoretical inquiry into technical communication and associated fields and topics, including user-centered design; information design; intercultural communication; risk communication; new media; social media; visual communication and rhetoric; disability/accessibility issues; communication ethics; health communication; applied rhetoric; and the history and current practice of technical, business, and scientific communication.

The series is proud to congratulate Ehren Pflugfelder on winning the 2018 CCCC Technical and Scientific Communication Award in the category of Best Book in Technical or Scientific Communication for the book Communicating Technology and Mobility: A Material Rhetoric for Persuasive Transportation!

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
GAMES / Video & Electronic
LANGUAGE ARTS & DISCIPLINES / Communication Studies
LITERARY CRITICISM / Semiotics & Theory
SCIENCE / Philosophy & Social Aspects