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Approaches to Rhythm Game Design
Alfred MacDonald IV
Feb. 15th, 2021
Outside the Box
: The World According to Video Games
Deborah Todd
Feb. 15th, 2021
Creating Games with Unreal Engine, Substance Painter, & Maya
: Models, Textures, Animation, & Blueprint
Kassandra Arevalo
,
Matthew Tovar
,
Jingtian Li
Jan. 12th, 2021
Virtual World Design
Ann Latham Cudworth
Jul. 15th, 2014
Games as Texts
: A Practical Application of Textual Analysis to Games
Alayna Cole
,
Dakoda Barker
Dec. 17th, 2020
Pattern Language for Game Design
Christopher Barney
Dec. 9th, 2020
The Craft and Science of Game Design
: A Video Game Designer's Manual
Philippe O'Connor
Dec. 9th, 2020
Computer Facial Animation
Frederic I. Parke
,
Keith Waters
Sep. 30th, 2020
Foundations of Physically Based Modeling and Animation
Donald House
,
John C. Keyser
Sep. 30th, 2020
Game Audio Programming
: Principles and Practices
Guy Somberg
Sep. 30th, 2020
Video-Based Rendering
Marcus A. Magnor
Sep. 30th, 2020
The Digital Gaming Handbook
Roberto Dillon
Jul. 16th, 2020
1st Edition
Approaches to Rhythm Game Design
By
Alfred MacDonald IV
February 15, 2021 by A K Peters/CRC Press
160 Pages 10 B/W Illustrations
1st Edition
Outside the Box
The World According to Video Games
By
Deborah Todd
February 15, 2021 by A K Peters/CRC Press
250 Pages
1st Edition
Creating Games with Unreal Engine, Substance Painter, & Maya
Models, Textures, Animation, & Blueprint
By
Kassandra Arevalo
,
Matthew Tovar
,
Jingtian Li
January 12, 2021 by CRC Press
826 Pages
1st Edition
Virtual World Design
By
Ann Latham Cudworth
July 15, 2014 by A K Peters/CRC Press
405 Pages 200 B/W Illustrations
1st Edition
Games as Texts
A Practical Application of Textual Analysis to Games
By
Alayna Cole
,
Dakoda Barker
December 17, 2020 by CRC Press
138 Pages
1st Edition
Pattern Language for Game Design
By
Christopher Barney
December 09, 2020 by CRC Press
502 Pages
1st Edition
The Craft and Science of Game Design
A Video Game Designer's Manual
By
Philippe O'Connor
December 09, 2020 by CRC Press
134 Pages 40 Color Illustrations
2nd Edition
Computer Facial Animation
By
Frederic I. Parke
,
Keith Waters
September 30, 2020 by A K Peters/CRC Press
466 Pages
1st Edition
Foundations of Physically Based Modeling and Animation
By
Donald House
,
John C. Keyser
September 30, 2020 by A K Peters/CRC Press
404 Pages
1st Edition
Game Audio Programming
Principles and Practices
Edited By
Guy Somberg
September 30, 2020 by CRC Press
334 Pages
1st Edition
Video-Based Rendering
By
Marcus A. Magnor
September 30, 2020 by A K Peters/CRC Press
220 Pages
1st Edition
The Digital Gaming Handbook
Edited By
Roberto Dillon
July 16, 2020 by CRC Press
426 Pages 127 B/W Illustrations
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