1st Edition
Video Games, Literature, and Close Playing A Practical Guide
Introduction: Gaming Our Classrooms
Lore I: Literary Gaming
1 ImmorTall
2 Tetris
3 The Beginner’s Guide
4 Elder Scrolls IV: Oblivion
5 BioShock
6 Assassin’s Creed
7 Undertale
Side Quests I
Lore II: Literature and Video Games
8 The Sims
10 Portal
11 Red Dead Redemption
12 Super Columbine Massacre RPG!
13 Dark Souls
14 NBA 2K18
15 Pokémon GO
16 Minecraft
Side Quests II
Lore III: Gamifying Literature
17 Loved
18 Animal Crossing: New Horizons
19 Dragon Age: Origins
20 Barbie Dreamtopia: Adventure Games
21 Grand Theft Auto: San Andreas
22 Queers in Love at the End of the World
23 When Rivers Were Trails
24 Gone Home
Side Quests III
Lore IV: Getting Messy
9 The Walking Dead
Biography
Edmond Y. Chang is Associate Professor of English at Ohio University. He has published on queer games, digital humanities, popular culture, and speculative literature of color including “Queergaming” in Queer Game Studies (2017), “Why Are the Digital Humanities So Straight?” in Alternative Historiographies of the Digital Humanities (2021), and “Gaming While Asian” in Made in Asia/America (2024). He is an editor for Analog Game Studies and a contributing editor for Gamers with Glasses.
Timothy J. Welsh is Associate Professor of English at Loyola University New Orleans. He is the author of Mixed Realism: Videogames and the Violence of Fiction (University of Minnesota Press, 2016) as well as articles on video games, interactive narrative, and digital society such as “(Re)Mastering Dark Souls” (Game Studies, 2021) and “Doing Nothing in San Andreas: Contesting the Value of Play in Rockstar’s Grand Theft Auto V” (Configurations, 2024). He is managing editor of the Journal of Games Criticism.






