2D Game Development with Unity  book cover
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1st Edition

2D Game Development with Unity




  • Available for pre-order. Item will ship after December 9, 2020
ISBN 9780367349073
December 9, 2020 Forthcoming by CRC Press
336 Pages

 
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Book Description

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. The book contains numerous color illustrations and access to all source code companion videos.

 

Key Features:

  • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.

 

  • No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity.

 

  • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting and sound.

 

  • Includes a step by step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity and Musescore for the creation of 2D graphics, sound effects, and music.

 

  • All required software is free to use for any purpose including commercial applications and games.

Table of Contents

Chapter 1 Math for Game Developers; Chapter 2 Programming C# in Unity; Chapter Chapter 3 2D Art for Games; Chapter Chapetr 4 Blender for 2D Art; Chapter 5: Legal; Chapte6: 2D Tools in Unity ; Chapter 7: Designing a 2D Maze Game; Chapter 8: Building Level 1 ; Chapter 9: Player Character ; Chapter 10: Enemies ; Chapter 11 Weapons ; Chapter 12: Levels and Scoring ; Chapter 13: Sound Effects ; Chapter 14: Cutscenes ; Chapter 15: Speech ; Chapter 16: More Music ; Chapter 17: GUI '; Chapter 18: Bosses ; Chapter 19: Level Design ; Chapter 20: Testing Dotticus ; Chapter 21: Release

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Author(s)

Biography

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender