A K Peters/CRC Press
856 pages | 1112 B/W Illus.
For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc.
Chapter 1 What This Book Is About
Chapter 2 Before You Begin
Chapter 3 First Steps: Just Getting Started
Chapter 4 The Building Blocks of Code
Chapter 5 Fundamentals: Building a Foundation
Chapter 6 Intermediate: The Tricks of the Trade
Chapter 7 Advanced
Chapter 8 What We’ll Be Covering in This Chapter
Chapter 9 Stuff We Couldn’t Cover
Chapter 10 Good Luck