2D Graphics Programming for Games: 1st Edition (e-Book) book cover

2D Graphics Programming for Games

1st Edition

By r., John Pile

A K Peters/CRC Press

240 pages

Purchasing Options:$ = USD
Hardback: 9781466501898
pub: 2013-05-20
eBook (VitalSource) : 9780429184451
pub: 2016-04-19
from $26.48

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The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Table of Contents

I Getting Started in 2D: Introduction. Basics of Computer Graphics. Sprites! II Motion and Depth: Animation. Camera and Tiling. The Illusion of Depth. User Interface. III Advanced Graphics: Particle Systems. GPU Programming. Polish, Polish, Polish! IV Appendices: Math Review: Geometry. Math Review: Vectors. Math Review: Trigonometry. Bibliography. Glossary. Index.

About the Author

John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM's Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Computer Graphics
COMPUTERS / Programming / Games
COMPUTERS / Computer Engineering