Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
History of Computer Animation; Polygons; Nurbs; Rigging; Controlling Distortions; Animation; Pits and Bumps; Painting Your Model; Ray Tracing; Procedural Methods; Referencing; Scenery; Lighting and Cameras; Rendering; Scripting; What Tools to Use; Workflow; Making a Career out of 3D; Appendix: Suggested Reading