3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio.
Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more.
Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.
List of Figures
List of Tables
About the Editors
List of Contributors
Chapter 1: 3D Audio in Broadcasting - Chris Pike
Chapter 2: 3D Audio for Live Sound - Etienne Corteel, Gullaume Le Nost and Frédéric Roskam
Chapter 3: Towards 6DOF: 3D Audio for virtual, augmented and mixed realities - Gareth Llewellyn & Justin Paterson
Chapter 4: Gestural Control for 3D audio - Diego Quiroz
Chapter 5: Psychoacoustics of Height Perception in 3D Audio - Hyunkook Lee
Chapter 6: Ambisonics Understood - Calum Armstrong & Gavin Kearney
Chapter 7: Binaural Audio Engineering - Kaushik Sunder
Chapter 8: Contextual Factors in Judging Auditory Immersion - Sungyoung Kim
Chapter 9: Spatial Music Composition - Natasha Barrett
Chapter 10: Sound and Space: Learning from Artistic Practice - Pedro Rebelo
Chapter 11: Hearing History: A virtual perspective on music performance - Kenny McAlpine, James Cook and Rod Selfridge
Chapter 12: 3D Acoustic Recording - Paul Geluso
Chapter 13: Redefining the Spatial Stage: Non-front Orientated Approaches to Periphonic Sound Staging for Binaural Reproduction - Jo Lord
Chapter 14: Mixing 3D Audio for Film - Kevin Bolen