3D Game Environments: Create Professional 3D Game Worlds, 2nd Edition (Paperback) book cover

3D Game Environments

Create Professional 3D Game Worlds, 2nd Edition

By Luke Ahearn

A K Peters/CRC Press

331 pages

Purchasing Options:$ = USD
Paperback: 9781138920026
pub: 2017-04-14
Hardback: 9781138731257
pub: 2017-06-14
eBook (VitalSource) : 9781315687445
pub: 2017-03-03
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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Table of Contents

Chapter 1: Orientation to Game World Optimization

Chapter 2: 3D Concepts

Chapter 3: Shaders and Models

Chapter 4: Planning the Low Polygon Urban Environment

Chapter 5: Modeling the Large Urban Environment

Chapter 6: Texturing the Large Urban Environment

Chapter 7: Introduction to Natural Environments

Chapter 8: Terrain

Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

Chapter 10: Modeling and Texturing the Jungle Base

Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

About the Author

Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives

in Central California. He is a successfully published author of both

fiction and nonfiction, most recently completing Transition, the third

book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,

and 4th editions. He has over 20 years of professional game development

experience in lead positions; designer, producer, and art director on

over 15 published game titles including Dead Reckoning and America’s

Army. He has also worked as a background artist at EA. He has written

many books on game development including Focal Press’ 3D Game Textures

3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and

various game editors. Luke can be reached at www.lukeahearn.com.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games