1st Edition

3D Modeling & Animation A Primer

By Magesh Chandramouli Copyright 2022
    368 Pages 160 Color & 41 B/W Illustrations
    by CRC Press

    368 Pages 160 Color & 41 B/W Illustrations
    by CRC Press

    368 Pages 160 Color & 41 B/W Illustrations
    by CRC Press

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    Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, ‘3D Modeling & Animation: A Primer’ provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over two hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not be watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not only explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging.


    • Uses a simple, clear, and concise approach to explain the basics of modeling and animation

    • Two hundred plus vibrant images to easily understand and appreciate complex concepts

    • Review questions at chapter ends to help readers better review the content


    Foreword. Preface. Acknowledgments. Author. Chapter 1: Production Pipeline and Pre-Production. Chapter 2: Conceptual Foundations: Basic Building Blocks. Chapter 3: Ideation, Visual Expression, and Elements of Art. Chapter 4: Modeling – Part I: Categories and Approaches. Chapter 5: Modeling – Part II: Curve-Based and Other Modeling Techniques. Chapter 6: Animation – Part I: Brief History and Basics. Chapter 7: Animation – Part II: Animation Types. Chapter 8: Character: Design, Rigging, & Animation. Chapter 9: Lighting. Chapter 10: Form, Composition, and Rendering. Index.


    Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.

    "If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader."

    Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA