1st Edition

3D Modeling & Animation A Primer

By Magesh Chandramouli Copyright 2022
368 Pages 160 Color & 41 B/W Illustrations
by CRC Press

368 Pages 160 Color & 41 B/W Illustrations
by CRC Press

368 Pages 160 Color & 41 B/W Illustrations
by CRC Press

Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, ‘ 3D... Read more

Foreword. Preface. Acknowledgments. Author. Chapter 1: Production Pipeline and Pre-Production. Chapter 2: Conceptual Foundations: Basic Building Blocks. Chapter 3: Ideation, Visual Expression, and Elements of Art. Chapter 4: Modeling – Part I: Categories and Approaches. Chapter 5: Modeling – Part II: Curve-Based and Other Modeling Techniques. Chapter 6: Animation – Part I: Brief History and Basics. Chapter 7: Animation – Part II: Animation Types. Chapter 8: Character: Design, Rigging, & Animation. Chapter 9: Lighting. Chapter 10: Form, Composition, and Rendering. Index.

Biography

Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.

"If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader."

Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA