2nd Edition

3ds Max Basics for Modeling Video Game Assets Two Volume Set

832 Pages 1437 Color Illustrations
by CRC Press

832 Pages 1437 Color Illustrations
by CRC Press

3ds Max Basics for Modeling Video Game Assets, Two Volume Set  is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. Through a structured, step-by-step... Read more

Volume 1

Chapter 1: Introduction to 3D Modeling

Chapter 2:

Chapter 3: Modeling the Curtain Wall

Chapter 4:

Chapter 5:

Chapter 6:

Chapter 7:

Chapter 8:

Chapter 9:

Chapter 10: Export to the Game Engine

Volume 2

Chapter 1: Character Design

Chapter 2: Character Modeling: The Knight

Chapter 3: Rigging Basics

Chapter 4: The Warhorse Knight

Chapter 5: Character Rigging: Skin and the CAT Rig

Chapter 6: Rigging the Warhorse Knight

Chapter 7: Character Modeling: The Dragon

Chapter 8: Rigging the Dragon

Chapter 9: Character Animations

Chapter 10: Exporting the Game Engine

Biography

William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands including The Walt Disney Company, The Jim Henson Company, Hasbro, Sesame Workshop, Marvel Entertainment, and DC Entertainment—developing characters, directing animation, and designing interactive content across multiple platforms.

Beyond entertainment, Bill has designed international public art commissions and immersive experiences for theme parks and cruise ships, blending large-scale design with engaging storytelling. As a Professor at New England Institute of Technology, he teaches 3D modeling, animation, and game development, emphasizing collaboration, creative problem-solving, and production workflows.

He is also the creator of Pollywog Pond, an award-winning children’s television and video game series distributed by PBS, recognized for its focus on social-emotional learning and environmental education. The series has earned multiple industry awards and Emmy nominations, showcasing his dedication to meaningful, educational storytelling.