2nd Edition
3ds Max Basics for Modeling Video Game Assets, Volume 1 Model a Complete Game Environment and Export to Unity or Other Game Engines
Introduction
Chapter 1: Introduction to 3D Modeling
Chapter 2: The Game Studio
Chapter 3: Modeling the Curtain Wall
Chapter 4: Modeling the Fixed Bridge
Chapter 5: Modeling the Gate House
Chapter 6: Modeling the Turrets
Chapter 7: Unwrapping the Model
Chapter 8: Modeling the Castle Keep
Chapter 9: Lights, Cameras, Scene
Chapter 10: Export to the Game Engine
Biography
William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands including The Walt Disney Company, The Jim Henson Company, Hasbro, Sesame Workshop, Marvel Entertainment, and DC Entertainment—developing characters, directing animation, and designing interactive content across multiple platforms.
Beyond entertainment, Bill has designed international public art commissions and immersive experiences for theme parks and cruise ships, blending large-scale design with engaging storytelling. As a Professor at New England Institute of Technology, he teaches 3D modeling, animation, and game development, emphasizing collaboration, creative problem-solving, and production workflows.
He is also the creator of Pollywog Pond, an award-winning children’s television and video game series distributed by PBS, recognized for its focus on social-emotional learning and environmental education. The series has earned multiple industry awards and Emmy nominations, showcasing his dedication to meaningful, educational storytelling.






