3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines book cover
1st Edition

3ds Max Basics for Modeling Video Game Assets
Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

  • Available for pre-order. Item will ship after March 10, 2021
ISBN 9780367707804
March 10, 2021 Forthcoming by CRC Press
440 Pages 791 Color Illustrations

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Book Description

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One. The reader will model characters for the Castle Environment created in Volume I. The characters will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the Meshes to the rigs. The characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.

  • Rigging principles (Linking, IK, FK, Skin Deformation, Weighting Vertices and more) are introduces in a gradual progression to allow maximum comprehension and retention.

  • This series of modeling exercises is the result of having successfully taught over one thousand video game students the fundamentals of 3D modeling.

  • This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3d modeling and those interested in self-teaching.

  • Includes instructions and project files for exporting the finished project environment into a 3D

game engine, Unity.

  • A companion site (www.3dsMaxBasics) includes working 3ds Max project files for Chapters, notes and corrections, a 3ds Max user interface and 3ds Max short cut keys and more.

Table of Contents

Chapter 1 Character Design

Chapter 2 Character Modeling- the Knight

Chapter 3 Rigging a Basic Character

Chapter 4 Character Modeling - Warhorse Knight

Chapter 5 Skin and the CAT Rig

Chapter 6 Rigging the Warhorse

Chapter 7 Character Modeling- the Dragon

Chapter 8 Rigging the Dragon

Chapter 9 Character Animations

Chapter 10 Export to Unity

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As the founder of Whooplah LLC, Bill is committed to creating family-fun entertainment that helps parents meet and exceed their parenting goals. An experienced video game designer and developer, he recently released the large-scale video game environment portal, Pollywog Pond, for early learners. The game was nominated for a 2019 Kidscreen Award "Best New Video Game -Original." The game is being developed into a children’s television series for national distribution, a co-production with RI PBS. A graduate of Towson University in Maryland, Bill earned a Master of Art in Art Education degree from The Rhode Island School of Design. Commercially, Bill began his career at Hasbro, Inc. as an industrial designer in Research & Design. Within a short time, he was made Director of the Sculpture Department, guiding the company’s popular toy lines such as G.I. Joe and My Little Pony. Moving into the freelance community, Bill developed a nationwide clientele including manufacturers, theme parks and cruise lines. Specializing in licensed characters he has extensive experience working with such clients as The Walt Disney Company, Jim Henson Company, Sesame Street Workshop, Nickelodeon and others. As an inventor, Bill is responsible for numerous toy concepts and designs. Additionally, Bill has created and produced the award-winning puppet show, "Li’l Rhody!" for Rhode Island PBS. As a fine artist, Bill has been recognized internationally for his sculptural work through numerous large-scale public art works world-wide, including most recently, a memorial to Jim Henson in Hyattsville, Maryland. He has the distinction of being named a Copley Master Artist by the Copley Society of Boston. A Professor at New England Institute of Technology, Bill is a faculty member of the University’s nationally ranked Video Game Development and Design Department. With over eighteen years of post-secondary teaching experience, Bill’s teaching emphasis is in 3D modeling, animation and game development.