1st Edition

Subjectivity across Media Interdisciplinary and Transmedial Perspectives

Edited By Maike Sarah Reinerth, Jan-Noël Thon Copyright 2017
    254 Pages
    by Routledge

    254 Pages 38 B/W Illustrations
    by Routledge

    Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.

    Introduction: Subjectivity across Media



    Maike Sarah Reinerth and Jan-Noël Thon



    PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY



    1. The Expression of Subjectivity in Fiction: The Case of Internal Focalization



    Tilmann Köppe



    2. Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative



    Marco Caracciolo and Cécile Guédon



    3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction



    David Ciccoricco



    PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY



    4. The Body at Work: Subjectivity in Graphic Memoir



    Silke Horstkotte and Nancy Pedri



    5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives



    Lukas Etter



    6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling



    Stephan Packard



    PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY



    7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity



    Julian Hanich



    8. Color and Subjectivity in Film



    Barbara Flueckiger



    9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege



    Casper Tybjerg



    PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY



    10. Film Aesthetics and Interactive Representations of Subjectivity in Video Games



    Benjamin Beil



    11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games



    Felix Schröter



    12. "As Only a Game Can": Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games



    Evelyn Chew and Alex Mitchell

    Biography

    Maike Sarah Reinerth is a Research Associate for Media and Communication Studies at the University of Hamburg, Germany. Research interests include representations of subjectivity (Ph.D. project), cognitive film theory, and animation studies. Her most recent publication is "Metaphors of the Mind in Film: A Cognitive-Cultural Perspective" (Embodied Metaphors in Film, Television, and Video Games, 2016).





    Jan-Noël Thon is a Postdoctoral Research Associate at the Department of Media Studies of the University of Tuebingen, Germany. Research interests include film studies, television studies, comics studies, game studies, transmedial narratology, media convergence, and post/documentary in digital media culture. He has published widely in these areas, most recently Transmedial Narratology and Contemporary Media Culture (2016).