1st Edition

AI, AR, and VR in Theatre and Performance Technology in the Present and Future of Live Creative Arts

By Shane Pike Copyright 2026
148 Pages 1 B/W Illustrations
by Routledge

148 Pages 1 B/W Illustrations
by Routledge

148 Pages 1 B/W Illustrations
by Routledge

AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts. Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR),... Read more

1.  Introduction: Backstory, Context and the Cases Studied  2. Historiography: A Summary of Technology and Theatre  3. Case Study 1: AR Theatre in Australia, Alex: A Play with Holograms (The Underworld Downunder)  4. Case Study 2: Immersive Theatre in Europe, Crew: VR Innovators from Belgium (What We Might Learn from More Established Tech.)  5. Case Study 3: Visionary Artists in Southeast Asia, Three Examples (Plus 1x3) from Singapore, Including Tamil Language Theatre, Traversing the Arts/Tech Nexus  6. Not Necessarily a Case Study, a Chapter with a North American Example and General Discussion of AI and Theatre  7. A Conclusion to This Book

Biography

Shane Pike, PhD, is a senior lecturer in the School of Creative Arts at the Queensland University of Technology. An award-winning producer, writer, and director of theatre, his most recent works fuse traditional practices with emerging technologies. He is also a Chief Investigator on the Australian Research Council-funded project Advancing Digital Innovation in the Australian Live Performance Sector, partnering with Australia’s leading performing arts institutions to develop sustainable digital strategies for the future of live arts.