1st Edition

AI and the Screen Entertainment Industries

By Angus Finney Copyright 2027
310 Pages
by Routledge

310 Pages
by Routledge

AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AI’s transformative role in reshaping creativity, governance, and decision-making. The book delves into AI’s impact on development,... Read more

PART I - AI Foundations  1. A Short History of Ai in The Screen Entertainment Industries  2. AI and The Seven A’s: Attention, Abundance, Acceleration, Automation, Adoption, Augmentation and Authenticity  3. AI and The Film Value Chain  4. The Seven As in Practice: Projects, Organizations and Policies  5. Data, IP and the Political Economy of AI   6. Storytelling Futures  PART II – AI across the Screen Entertainment Value Chain  7. Feature Film: Development and Production  8. Post-production and Delivery  9. Distribution and Marketing  10. Animation  11. Documentary Filmmaking  12. High-End TV and Streaming Drama  13. Video Gaming  14. Short form, Micro Drama and Vertical  PART III – The Case Studies  Case Study A. Hat Trick Productions: Comedy, Creativity and the AI Jam  Case B. MrBeast and the Attention Engineering of Young Audiences  Case C. The BBC's Strategic Approach to Generative AI  PART IV – Territories  15. North America 16. United Kingdom and Ireland  17. Europe and the EU  18. Asia-Pacific: China, Korea, Japan, Australia and New Zealand  19. Africa, the Middle East and Emerging Markets  20. Latin America  PART V – Regulation, Governance and Future Directions  21. Regulation and Policy  22. Governance, Standards and Practice  23. Conclusions and the Human Future  24. Glossary

Biography

Angus Finney is Cambridge University’s MBA Coach on the ‘Creative Industries in the Digital Age' concentration at Judge Business School, UK.

“Angus Finney provides an admirably comprehensive critical interrogation of the myriad ways that AI is transforming the Screen Entertainment industries: impacting every stage of the value chain, embracing all genres and permeating all parts of the world. Consequently, this book is an essential primer for producers and consumers, funders and policymakers alike.”

Professor Duncan Petrie, Dean of Arts & Humanities, University of York

"Dr. Finney guides us through the many wonders and challenges that AI is bringing to the screen industries and helps us navigate the unchartered waters with a deep understanding of the research site, and a unique critical framework that makes this book so timely and important.”

Charlotte Appelgren, General-Secretary, CineRegio

“Organisations within the screen industries are constantly discussing the threats, challenges and opportunities presented by the rapid and sudden growth of AI. So, we are fortunate that Angus Finney has used his considerable knowledge, experience and intelligence to deliver such an insightful analysis of what is already happening and what the future is likely to bring. Finney gives us an invaluable overview of how AI is already operating in every corner of our business. Most importantly, he encourages curiosity over fear.”

Nick Marston, Chairman of the Film, Theatre and TV department, Curtis Brown

“AI still feels nascent, in comparison to the giant it will likely become and simultaneously ubiquitous. Angus Finney’s characteristically thoughtful research comes at a perfect time, acting as a cartographer for unmapped land in the Entertainment space, helping join the dots of where AI will be best placed to serve it, and what traps practitioners should be mindful of as we work with it.”

John Giwa Amu, Producer and CEO of Good Gate Media