3rd Edition

Aaron Marks' Complete Guide to Game Audio For Composers, Sound Designers, Musicians, and Game Developers

By Aaron Marks Copyright 2017
570 Pages 18 Color & 5 B/W Illustrations
by A K Peters/CRC Press

570 Pages 18 Color & 5 B/W Illustrations
by A K Peters/CRC Press

570 Pages 18 Color & 5 B/W Illustrations
by A K Peters/CRC Press

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3 rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters... Read more

Chapter 1: An Introduction to Game Audio

Chapter 2: Essential Skill Sets and Tools

Chapter 3: Getting Organized and Ready for Business

Chapter 4: Finding and Getting the Jobs

Chapter 5: The Bidding Process

Chapter 6: Making the Deals

Chapter 7: Setting the Stage

Chapter 8: Creating Music for Games

Chapter 9: Creating Sound Effects for Games

Chapter 10: Voice Overs for Games

Chapter 11: Blending the Total Soundscape

Chapter 12:  Scripting and Middleware

Chapter 13: Game Platforms and Their Audio Development Issues

Chapter 14: The Developers Guide to Audio Content

Chapter 15: Game Over? Not Hardly

Appendix A Game Audio: Getting the Help You Need to Succeed

Appendix B The Grammy’s and Other Game Audio Awards

Biography

Aaron Marks has been active in the games industry as a game composer, sound designer, field recordist, voice over artist, audio director, author and consultant with credits on over 275 game titles. He has worked on most game platforms and systems for most major developers and publishers in the past 20 years. As the President and owner of On Your Mark Music Productions, Marks has also created music and sound design for film, television, radio, sound effects libraries and numerous multimedia projects as well as an independent musician and recording engineer.

In addition to Aaron Marks’ Complete Guide to Game Audio, he is the lead author of the book Game Audio Development and has written for Game Developer Magazine, Gamasutra.com, designingsound.org, Music4Games.net, and the Society of Composers and Lyricists. For many years, he has authored and taught accredited college courses on game audio, interactive media, production sound, and field recording at The Art Institute of California – San Diego, was the chair and member of the Audio Engineering Society (AES) Technical Committee for Games, was a founding member, advisory board member and education committee vice chair for the Game Audio Network Guild (GANG) and has been a presenter and speaker at various industry seminars including the Game Developers Conference, Audio Engineering Society Game Audio Workshop, LA Music Productions game audio seminar and the Game Audio Network Guild workshops and panels, guest lecturer for the University of Michigan and Edinburgh Napier University game audio courses, among others and interviewed by Rode Microphones for the Rode Rage series.