Introduction
Chapter 1: The Importance of Light and Lighting
Chapter 2: The History of Lighting in the Arts
Chapter 3: Lighting in 3D
Chapter 4: Emulating Specific Light Sources
Chapter 5: Working with PBR Systems
Chapter 6: Reproducing Locations and Lighting Characters
Chapter 7: Designing Stylistic Lighting
Case Study 1: Copying a Renaissance Still Life
Case Study 2: Lighting a Complex Night Interior
Case Study 3: Lighting an Animated Animal Character
Epilogue: The Future of 3D Lighting
Appendix: Visual Lighting Glossary
Appendix: Common Question Index
Index
Biography
Lee Lanier has worked as a professional computer animator and VFX (visual effects) artist since 1994. He has more than 70 features, shorts, music videos, trailers, and commercials to his credit. Lee has written a dozen high-end software books that have sold more than 35,000 copies, has authored VFX training videos for LinkedIn and lynda.com, has taught VFX compositing at the Gnomon School of Visual Effects in Hollywood, and is a member of the Visual Effects Society. A strong supporter of the arts, Lee co-founded the Dam Short Film Festival and is an avid painter and illustrator. You can see his work at beezlebugbit.com and diabolica-art.com.
"A comprehensive look at the aesthetic development and theory behind 3D lighting practices. This book can be an essential guide to anyone looking to understand the development of lighting styles in 3D-animated films."
—A. Newman, School of Film and Animation, Rochester Institute of Technology






