3rd Edition

An Architectural Approach to Level Design

By Christopher W. Totten Copyright 2027
650 Pages 114 Color & 295 B/W Illustrations
by CRC Press

650 Pages 114 Color & 295 B/W Illustrations
by CRC Press

This book   explores the principles of level design through the context and history of architecture. Written by a game developer and professor trained in architecture, it is one of the first books to integrate architectural and spatial design theory with the field of level design. Fully updated for this third edition, author Christopher W. Totten presents architectural techniques and theories... Read more

Chapter 1 “A Brief History of Architecture and Level Design”

Industry Perspectives: Ryan Scavnicki

Chapter 2 “Drawing for Level Designers”

Industry Perspectives: Nina Marotta

Chapter 3 “Level Design Workflows”

Industry Perspectives: Robin-Yann Storm

Chapter 4 “Basic Gamespaces”

Chapter 5 “Communicating through Environment Art”

Industry Perspectives: Jerry Belich

Chapter 6 “Building Exciting Levels with Dangerous Architecture”

Industry Perspectives: Camden Bayer

Chapter 7 “Influencing Social Interaction with Level Design”

Industry Perspectives: Kelli Dunlap

Chapter 8 “Enticing Players with Rewarding Spaces”

Industry Perspectives: Dennis Micka

Chapter 9 “Level 1–1: The Tutorial Level”

Industry Perspectives: Melanie Stegman

Chapter 10 “Storytelling in Gamespaces”

Industry Perspectives: Lauryn Ash

Chapter 11 “Possibility Spaces and Worldbuilding”

Industry Perspectives: Dr. Umran Ali

Chapter 12 “How to Love Game Spaces”

Industry Perspectives: Leo Mah

Chapter 13 “Working with Procedurally Generated Levels”

Industry Perspectives: Chris Barney

Chapter 14 “Sound, Music, and Rhythm in Level Design”

Chapter 15 Conclusion

Biography

Christopher W. Totten is an Associate Professor and Program Coordinator of the Animation Game Design program at Kent State University. He is also an award-winning independent game designer, artist, and animator. He holds a master's degree in architecture (M.Arch) with a concentration in digital media from the Catholic University of America. Chris is a co-founder of the Smithsonian American Art Museum Arcade and a lifetime member of the International Game Developers Association (IGDA). He was a member of the inaugural class for the IndieCade Horizons Faculty Excellence Awards, winning the Innovation Award for his work building an appreciation for games in the context of the arts. He has written multiple books on design, including An Architectural Approach to Level Design and World Design in 2D Action-Adventures, he is also the editor of the collected volume, Level Design: Processes and Experiences and the Level Design Practices series.