Chapter 1 “A Brief History of Architecture and Level Design”
Industry Perspectives: Ryan Scavnicki
Chapter 2 “Drawing for Level Designers”
Industry Perspectives: Nina Marotta
Chapter 3 “Level Design Workflows”
Industry Perspectives: Robin-Yann Storm
Chapter 4 “Basic Gamespaces”
Chapter 5 “Communicating through Environment Art”
Industry Perspectives: Jerry Belich
Chapter 6 “Building Exciting Levels with Dangerous Architecture”
Industry Perspectives: Camden Bayer
Chapter 7 “Influencing Social Interaction with Level Design”
Industry Perspectives: Kelli Dunlap
Chapter 8 “Enticing Players with Rewarding Spaces”
Industry Perspectives: Dennis Micka
Chapter 9 “Level 1–1: The Tutorial Level”
Industry Perspectives: Melanie Stegman
Chapter 10 “Storytelling in Gamespaces”
Industry Perspectives: Lauryn Ash
Chapter 11 “Possibility Spaces and Worldbuilding”
Industry Perspectives: Dr. Umran Ali
Chapter 12 “How to Love Game Spaces”
Industry Perspectives: Leo Mah
Chapter 13 “Working with Procedurally Generated Levels”
Industry Perspectives: Chris Barney
Chapter 14 “Sound, Music, and Rhythm in Level Design”
Chapter 15 Conclusion
Biography
Christopher W. Totten is an Associate Professor and Program Coordinator of the Animation Game Design program at Kent State University. He is also an award-winning independent game designer, artist, and animator. He holds a master's degree in architecture (M.Arch) with a concentration in digital media from the Catholic University of America. Chris is a co-founder of the Smithsonian American Art Museum Arcade and a lifetime member of the International Game Developers Association (IGDA). He was a member of the inaugural class for the IndieCade Horizons Faculty Excellence Awards, winning the Innovation Award for his work building an appreciation for games in the context of the arts. He has written multiple books on design, including An Architectural Approach to Level Design and World Design in 2D Action-Adventures, he is also the editor of the collected volume, Level Design: Processes and Experiences and the Level Design Practices series.






