Game-Guru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the Game-Guru documentation. This book will cover all of the common topics including building levels, coding, AI and more.
Licensing Information. Introduction: About 3D Games. About This Book. Game-Guru for Game Development. A Brief History of FPS Games. A Design Flow Document. Using Game-Guru. Building Your First Game. Adding Simple Functionality. Adding Effective Enemies. Advanced Lighting. LUA Code Introduction. 3D Math for Dummies. Intermediate LUA Code. Advanced AI. Rebuilding Your First Game. Building a Standalone. Testing Your Product. Optimization (And More Testing). Finishing Touches. Marketing, Selling and Licensure. Error Code Appendix. FPI/FPE File Definitions. Light Value Charts. Gunspec Settings. Glossary. Index.