Anyone Can Code The Art and Science of Logical Creativity
List of Sidebars. List of Tables. List of Exhibits. Preface. Acknowledgments. Definition of Key Terms. Abbreviation. Companion Website. Part 1 Getting Started. Introduction. Chapter 1 Computers, Programs, and Games. Chapter 2 Logical Creativity. Part 2 Understanding Programs. Chapter 3 Data: Program’s Information. Chapter 4 Code: Program’s Operation. Chapter 5 Functions. Part 3 Structured Programming. Chapter 6 Types, Files, and Libraries. Chapter 7 Modularization of Data. Chapter 8 Modularization of Code. Part 4 Object-Oriented Programming. Chapter 9 Modularization of Data and Code. Chapter 10 Object-Oriented Design. Part 5 More about Objects and Classes. Chapter 11 Class Hierarchies. Chapter 12 Object Identities. Part 6 Moving Forward. Chapter 13 Software Design. Chapter 14 Software Projects. Chapter 15 Concluding Notes. BIBLIOGRAPHY. INDEX.
“An excellent book that teaches programming and software development the way it should be done: independent from a specific implementation language and focusing on the main principles that are fundamental and substantive to any kind of software production…. Overall, a well-developed book that provides a comprehensive journey through the substantive topics essential to programming; I agree with the title; with the help of this book anyone can code. Given the unique strength of being agnostic to a specific language in the presentation of the central themes I wish that this book becomes a core reading text to academic institutions delivering on Computer Science and Software Development.”
-- Dr Marc Conrad, Principal Lecturer, University of Bedfordshire
“Ali Arya guides you in a fantastic journey full of creativity in a coherent way that allows the traveler to learn and build up over the knowledge acquired in previous chapters until the reader accomplishes skills to develop solutions using programming.”
-- Andrés A. Navarro Newball, Professor, Pontificia Universidad Javeriana Cali Colombia