124 Pages
by
Routledge
124 Pages
by
Routledge
124 Pages
by
Routledge
Also available as eBook on:
This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.
Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the... Read more
1. CGD in Higher Education, 2. Game Writing in Contexts, 3. Approaching Game Writing/Writers, 4. Developing a Pedagogy of Game Writing, 5. Areas of Competence, Essential Roles, 6. Deploying a Pedagogy of Game Writing, 7. Epilogue
Biography
Seth Hudson is Associate Professor of Game Writing in the Computer Game Design program at George Mason University, where he teaches Story Design for Computer Games, Criticism and Research Methods, and the History of Computer Games. Hudson’s scholarship explores playful approaches to teaching; game writing pedagogy; portfolio-focused curriculum development; and undergraduate student research and creative activity.






