1st Edition

Architecture and Videogames Intersecting Worlds

Edited By Vincent Hui, Ryan Scavnicky, Tatiana Estrina Copyright 2025
390 Pages 30 Color & 203 B/W Illustrations
by Routledge

390 Pages 30 Color & 203 B/W Illustrations
by Routledge

390 Pages 30 Color & 203 B/W Illustrations
by Routledge

This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines. With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context,... Read more

Part 1: Cultural Artifacts

1.1. Baby, What’s ROM? The Architectural Historian as Retro-Gamer

Galo Canizares

1.2. The Interplay of Architecture and Gameplay in Dark Fantasy, Urban Open-World and Post-Apocalyptic Videogames

Thoreau Bakker & Kristopher Alexander

1.3. On his roles as founder of Molleindustria and Experiential Game Design Instructor at Carnegie Mellon

Paolo Pedercini

1.4. Foundational Pixels: How Architecture First Entered Videogames

Jon-Paul Dyson

1.5. Architecture Manifesting Videogames Manifesting Architecture: A Cultural Artifact Loop

Vincent Hui

1.6. Newest Basilica of Guadalupe

Andres Souto

Part 2: Historic Reproduction

2.1. Visualizing the Indigenous Architectural Past through Virtual Reality & Gaming

Kristian Howald, Michael Carter, Namir Ahmed

2.2. On his role as World-Design Director at Ubisoft

Maxime Durand

2.3. Restorative Heritage: Videogames as Participatory Storytelling

Michael Otchie

2.4. On his roles as Professor and Research Fellow

Erik Champion

2.5. Mantle Site Workflow

Kristian Howald, Michael Carter, Namir Ahmed

Part 3: Production Technologies

3.1. Past Present Future: The emerging use of digital tools for heritage architecture in the creation of alternate realities

Zak Fish (ERA)

3.2. On their roles as Architect and Design Computation Specialist and Associate Director at Arup Architecture

Conor Black and James Ward (ARUP)

3.3. On his role as Computer Graphics Supervisor at Proximodo, a Visual Effects House

Winrik Haentjens

3.4. Full Circle: Leveling Up Building Digital Twins with Videogames

Jenn McArthur

3.5. ERA Production Workflow

Zak Fish [ERA]

Part 4: Design Pedagogies

4.1. Infinite Play: Video Games as Teaching Tools

Damjan Jovanovic

4.2. Past Present Future: The emerging use of digital tools for heritage architecture in the creation of alternate realities

Viola Ago

4.3. On his role as Program Manager for the MIT Game Lab

Rik Eberhardt

4.4. Comparing Pedagogies of the Architectural and Game Design Classrooms

Christopher Totten

4.5. Design Pedagogy Example Projects

Ryan Scavnicky, Vincent Hui

Part 5: Proxies and Representation

5.1. Game Worlds as Real Worlds

Sandra Youkhana, Luke Caspar Pearson

5.2. Building Black Joy in a SIMulated Realm

Kristen Mimms Scavnicky

5.3. On her role as architecture professor and critic at MIT and director of the Critical Broadcasting Lab

Ana Miljacki

5.4. Unraveling the Challenges of Reimagining Historical Virtual 3D Game Environments

Nansy Khanano

5.5. Be.longing XR

Yara Feghali

Part 6: Bridging Worlds

6.1. Oh Shit I Took Both Pills, and Now Architecture is NO LONGER Frozen Music!!

Leah Wulfman

6.2. On their roles as Creative Director and Studio Director of Architecture at FORREC

Court Sin, Peter Marshall

6.3. Virtually Reality: “Viva las [Videogame] Vegas”

Tatiana Estrina, Lena Ma

6.4. Games of Deletion

Runze Zhang, Alessio Grancini

Part 7: Projected Futures

7.1. On the Possibility of Enaction within Synthetic Worlds

Jose Sanchez

7.2. Reversibility and Atmosphere: The Shared Philosophical Implications of Architecture and Video Games

Graham Harman

7.3. Paper Visions: Theorizing Virtual Architecture

Ryan Scavnicky

7.4. On his roles as MS Fiction and Entertainment Coordinator at Sci Arc, Designer, Director and Producer

Liam Young

 

Biography

Vincent Hui is a Full Professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computing and digital fabrication. A consummate collaborator, his research work and creative outputs examine intersections between architecture and other disciplines including biology, robotics, artificial intelligence, and videogame technologies. His teaching, creative projects, scholarly output, and outreach initiatives have merited his induction as a Fellow of the Royal Architectural Institute of Canada.

Ryan Scavnicky (Scav) is a storyteller using memes, TikToks, group chats, Twitch broadcasts, Discord servers, print media, and the Extra Office YouTube Channel to create insightful commentary by challenging the status quo of disciplinary boundaries. He is the "Godfather of Architecture Memes" according to Architectural Digest, and recently authored the eponymous essay for a book by the renowned photographer Iwan Baan called Bread and Circuses: Rome and Las Vegas. Scav is an Assistant Professor at Marywood University School of Architecture, where he launched and now coordinates the groundbreaking Bachelors of Virtual Architecture program.

Tatiana Estrina is a designer and creative coder, currently pursuing a dual degree with architecture and computer science at MIT. Merging her interests in architecture and computer science, her work delves into digital realms, design computation, and the horizon of futurological fabulation.